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thomas_ewing
- Posts: 84
- Joined: Fri May 01, 2015 1:25 am
Mannequin or player?
Mannequins show up on the minimap as a white player dot. That is . . . odd and confusing. I assume it wasn't intended.
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Mannequin or player?
If you can't tell the difference between a human and a mannequin, does it even matter?
The devs are making a statement.
The devs are making a statement.
Venator
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thomas_ewing
- Posts: 84
- Joined: Fri May 01, 2015 1:25 am
Re: Mannequin or player?
Sadly robots can't be hearthlings. When we finally line the streets with mannequins all potential raiders will be blinded by the whiteness from their minimap. How much more white can it be? None. None more white.
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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: Mannequin or player?
Coming across a village and your siren just blares due to like 50 mannequins standing around.
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linkfanpc
- Posts: 2415
- Joined: Wed Aug 05, 2015 7:07 pm
Re: Mannequin or player?
Custom client bug, white dots and sirens aren't in default. No idea why, the only thing mannequins have in common with players is a equipment slot, but by that logic, wardrobes should do this too. Strange. Very strange.
jorb wrote:Hitting a "Ghejejiiwlonk" with your "Umappawoozle" for eightyfifteen points of "Sharmakookel", simply makes no sense.
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: Mannequin or player?
i like the blip, i can see how its annoying too, its hard to tell whats real when thay dressed up can be use in deception and distractions and thats fun


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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Mannequin or player?
Hopefully the next step (of the devs) is to make the auto-aggro feature of custom clients backfire in interesting ways through the mannequins.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: Mannequin or player?
The only logical conclusion is that the devs intentionally made mannequins unrecognisable from players for the client. No clue why, but it should be interesting.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Mannequin or player?
Is that really the only logical conclusion?Adder1234 wrote:The only logical conclusion is that the devs intentionally made mannequins unrecognisable from players for the client. No clue why, but it should be interesting.
I'd assume the difference between mannequins and wardrobes is that mannequins actually wear the clothes and show it, so the easiest way to do this was to just copy player character code, make it loot-only, make it stuck in a certain position and obviously not controlled and gg
Jalpha wrote:I believe in my interpretation of things.
