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stya
- Posts: 1037
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Granger
- Posts: 9255
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ydex
- Posts: 747
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r21187
- Posts: 414
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Re: ants VS roads = ants OP
ants are easy if you know how deal with them
and they dont always spam where are roads so haven is not a perfect world deal with that
and crabs? dude that things are insane
i have to create a alt to get them every often and let him rest for one day or more to heal that insane wounds
never got one infected but danm i wont let my main being with that debuf for that long -_-
and if they cannot nerf crabs at last create poor guantles that have usage acording to quality like mine helmet that saves you acording to the lvl of the mine
cause fuck those things are quite a thing to deal with them
and they dont always spam where are roads so haven is not a perfect world deal with that
and crabs? dude that things are insane
i have to create a alt to get them every often and let him rest for one day or more to heal that insane wounds
never got one infected but danm i wont let my main being with that debuf for that long -_-
and if they cannot nerf crabs at last create poor guantles that have usage acording to quality like mine helmet that saves you acording to the lvl of the mine
cause fuck those things are quite a thing to deal with them
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: ants VS roads = ants OP
But shouldn't it be on ideas and critique? This is not a bug.
Also it is more about being lazy than this being actual problem when You have buff to insta travel forward.
Also it is more about being lazy than this being actual problem when You have buff to insta travel forward.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: ants VS roads = ants OP
Not a bug per se.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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stya
- Posts: 1037
- Joined: Wed May 21, 2014 3:13 pm
Re: ants VS roads = ants OP
It is a bug to me because even if you raid the anthill it stays and still blocks you, anthills should just disappear after some time or lose their hitbox when raided.

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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: ants VS roads = ants OP
That is how it should work now, though.stya wrote:lose their hitbox when raided.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
