buildings/structures you would like to see in haven

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SANICHEGEHOGE
Posts: 147
Joined: Tue May 23, 2017 1:03 am
Location: world 12

buildings/structures you would like to see in haven

Post by SANICHEGEHOGE »

Personally mine would be a budget stone tower type thing. (less price, only 3 floors) could help add to some fortresses with a little depth.
Ysh wrote: If rock is inside head I think what hits him is rock not sling.
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2d0x
Posts: 782
Joined: Wed Dec 21, 2016 4:09 am
Location: Russia

Re: buildings/structures you would like to see in haven

Post by 2d0x »

Image
Watermill, cable ferry, tomb (mausoleum) and a stone fence...
Excuse me, I don't speak English.
Thedrah
Posts: 943
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: buildings/structures you would like to see in haven

Post by Thedrah »

modular buildings, instead you pick the area for the house then how many floors with wood/stone type

after that, tree houses, stone walls, brick/stone fortress, mining carts, and some kind of crafting table with bins or something
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SANICHEGEHOGE
Posts: 147
Joined: Tue May 23, 2017 1:03 am
Location: world 12

Re: buildings/structures you would like to see in haven

Post by SANICHEGEHOGE »

2d0x wrote:Image
Watermill, cable ferry, tomb (mausoleum) and a stone fence...
Hmm never really though about having a watermill in haven.
Ysh wrote: If rock is inside head I think what hits him is rock not sling.
qoonpooka
Posts: 400
Joined: Tue Jun 04, 2013 11:28 pm

Re: buildings/structures you would like to see in haven

Post by qoonpooka »

Smoke house. Sugar Shed. Wood Curing Shed.
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DaniAngione
Posts: 1791
Joined: Sun Dec 18, 2011 12:22 am
Location: The Hearthlands

Re: buildings/structures you would like to see in haven

Post by DaniAngione »

Housing:
Keep (larger area, less floors)
Round Tower (with tiled roof)
Longhouse
Yurt
Stilt Houses (AKA Palafitte, could be a log cabin and timber house variation; built on shallow water, able to pass under, no cellar)
Brick House (With fireplace for interior cooking)
Meadhall (somewhat between the longhouse and the great hall, with a fixed interior bonfire)

Functional:
Crypts (Like a surface cellar entrance)
Water mill (and more machinery for that and windmill: lumber saw, etc...)
Shed (hability to make it into a smoking shed, drying shed, etc)
Lighthouse (shows up as a "marker" for players in a large area when lit, making it easier to attract and find public cities, markets, etc.)
Mineshaft (like an expensive minehole, allows you to lift stuff like wagons or carts up and down mineholes. Horses and bulls could be prohibited to use regular holes after this is in (since it's just a ladder)
Barn/stables (will be cool after seasons, shelter animals in winter)

Misc:
Stone wall
Stone fence
iron fence
Bridges
Archs and decorative (taller) columns, could be village stuff (like statue)
More statues; statues able to "copy" a player in stone form (similar to armor stand, but once done it is fixed/impossible to change; The building itself could be a "stone slab" and then you right click, "Sculpt", mouse changes into a parchment and you click the player (or yourself) you want to sculpt.)
Fountains
Lantern posts
Large sign (with sketch)
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
SANICHEGEHOGE
Posts: 147
Joined: Tue May 23, 2017 1:03 am
Location: world 12

Re: buildings/structures you would like to see in haven

Post by SANICHEGEHOGE »

DaniAngione wrote:Housing:
Keep (larger area, less floors)
Round Tower (with tiled roof)
Longhouse
Yurt
Stilt Houses (AKA Palafitte, could be a log cabin and timber house variation; built on shallow water, able to pass under, no cellar)
Brick House (With fireplace for interior cooking)
Meadhall (somewhat between the longhouse and the great hall, with a fixed interior bonfire)

Functional:
Crypts (Like a surface cellar entrance)
Water mill (and more machinery for that and windmill: lumber saw, etc...)
Shed (hability to make it into a smoking shed, drying shed, etc)
Lighthouse (shows up as a "marker" for players in a large area when lit, making it easier to attract and find public cities, markets, etc.)
Mineshaft (like an expensive minehole, allows you to lift stuff like wagons or carts up and down mineholes. Horses and bulls could be prohibited to use regular holes after this is in (since it's just a ladder)
Barn/stables (will be cool after seasons, shelter animals in winter)

Misc:
Stone wall
Stone fence
iron fence
Bridges
Archs and decorative (taller) columns, could be village stuff (like statue)
More statues; statues able to "copy" a player in stone form (similar to armor stand, but once done it is fixed/impossible to change; The building itself could be a "stone slab" and then you right click, "Sculpt", mouse changes into a parchment and you click the player (or yourself) you want to sculpt.)
Fountains
Lantern posts
Large sign (with sketch)
Did not know I wanted all this until now. I need these so much now.
Ysh wrote: If rock is inside head I think what hits him is rock not sling.
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svino
Posts: 299
Joined: Mon Jun 06, 2011 4:09 am

Re: buildings/structures you would like to see in haven

Post by svino »

Diagonal walls

So many villages look exactly the same because the most optimal wall is square with 4 corners :roll:
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: buildings/structures you would like to see in haven

Post by ven »

SANICHEGEHOGE wrote:
DaniAngione wrote:Housing:
Keep (larger area, less floors)
Round Tower (with tiled roof)
Longhouse
Yurt
Stilt Houses (AKA Palafitte, could be a log cabin and timber house variation; built on shallow water, able to pass under, no cellar)
Brick House (With fireplace for interior cooking)
Meadhall (somewhat between the longhouse and the great hall, with a fixed interior bonfire)

Functional:
Crypts (Like a surface cellar entrance)
Water mill (and more machinery for that and windmill: lumber saw, etc...)
Shed (hability to make it into a smoking shed, drying shed, etc)
Lighthouse (shows up as a "marker" for players in a large area when lit, making it easier to attract and find public cities, markets, etc.)
Mineshaft (like an expensive minehole, allows you to lift stuff like wagons or carts up and down mineholes. Horses and bulls could be prohibited to use regular holes after this is in (since it's just a ladder)
Barn/stables (will be cool after seasons, shelter animals in winter)

Misc:
Stone wall
Stone fence
iron fence
Bridges
Archs and decorative (taller) columns, could be village stuff (like statue)
More statues; statues able to "copy" a player in stone form (similar to armor stand, but once done it is fixed/impossible to change; The building itself could be a "stone slab" and then you right click, "Sculpt", mouse changes into a parchment and you click the player (or yourself) you want to sculpt.)
Fountains
Lantern posts
Large sign (with sketch)
Did not know I wanted all this until now. I need these so much now.
I'm tempted to henceforth end all my posts with this quote. Would be great if the game went in that direction.
Venator
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Jacobian123
Posts: 1311
Joined: Sat May 08, 2010 4:41 am
Location: The Inn of Brodgar

Re: buildings/structures you would like to see in haven

Post by Jacobian123 »

DaniAngione wrote:
Housing:
Keep (larger area, less floors)
Round Tower (with tiled roof)
Longhouse
Yurt
Stilt Houses (AKA Palafitte, could be a log cabin and timber house variation; built on shallow water, able to pass under, no cellar)
Brick House (With fireplace for interior cooking)
Meadhall (somewhat between the longhouse and the great hall, with a fixed interior bonfire)

Functional:
Crypts (Like a surface cellar entrance)
Water mill (and more machinery for that and windmill: lumber saw, etc...)
Shed (hability to make it into a smoking shed, drying shed, etc)
Lighthouse (shows up as a "marker" for players in a large area when lit, making it easier to attract and find public cities, markets, etc.)
Mineshaft (like an expensive minehole, allows you to lift stuff like wagons or carts up and down mineholes. Horses and bulls could be prohibited to use regular holes after this is in (since it's just a ladder)
Barn/stables (will be cool after seasons, shelter animals in winter)

Misc:
Stone wall
Stone fence
iron fence
Bridges
Archs and decorative (taller) columns, could be village stuff (like statue)
More statues; statues able to "copy" a player in stone form (similar to armor stand, but once done it is fixed/impossible to change; The building itself could be a "stone slab" and then you right click, "Sculpt", mouse changes into a parchment and you click the player (or yourself) you want to sculpt.)
Fountains
Lantern posts
Large sign (with sketch)
All of this would add so much needed variety to villages.
W3-W8 - Hermit
W9 - (Ex)-Leader of Vidarrheim

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