Give Cavedust a use.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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Headchef
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Re: Give Cavedust a use.

Post by Headchef »

2d0x wrote:I liked the idea of the curiosity of Snowglobe with Cavedust: viewtopic.php?f=48&t=57871
This is the only good one I think

Cavedust deserve to be useless aside of this since it's a shitty item that's easy to get in masses.

If you get ''buff'' and ''buff'' is good that means anytime you're doing something without it you're doing it wrong. Let's not make cave dust collecting a necessary thing.

Indication for caveins around you, shitty LP for people who don't know what curio crafting is, and as an ingredient for this snowglobe idea seems more than sufficient to me.
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viznew
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Re: Give Cavedust a use.

Post by viznew »

i agree snowglobe prob best but i got a few ideas

throw some on fire to make it flare up (and heat up faster) finally ican tell ghost storys around the fire

can be added to water then makes a special bread (rock dust is used in some breads)

mabye large amounts can tan leather giving the underworlders substainable leather production

can be used along with mulch for plants but never on its own and must be above 50/50 or something
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Baldarich
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Re: Give Cavedust a use.

Post by Baldarich »

how about we remove cavedust from the game lol
Teleskop wrote: if the chance to win a lottery is 1 to 1 000 000 it doesnt mean im any closer to winning after buying 1 000 000 tickets
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Pinkie-Pie
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Re: Give Cavedust a use.

Post by Pinkie-Pie »

I was thinking it could be used as a unique paving color/type. Say .50 per tile? ohhh or what if it could be crafted into stones of any type? (Except catsgold)
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jorb
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Re: Give Cavedust a use.

Post by jorb »

Pinkie-Pie wrote:what if it could be crafted into stones of any type?
Or to a stone type entirely of its own. That I like.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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