Sugestion - Cave-ins Material

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Etério
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Joined: Wed Aug 05, 2015 10:41 pm

Sugestion - Cave-ins Material

Post by Etério »

Hey everyone! I was thinking about cave-ins and what they leave behind, so I came up with this idea. What if cave-ins rumble were "chipable" and what if they dropped a curiosity?
You see, when a cave collapses it is always a bad thing, right? But you could learn something from that and here is where the curiosity comes in. To obtain this curiosity you would need to chip that rumble (if you suvived the collapse, of course hehehe) and from that chipping you would abtain mostly rock ( the same type of rock of the surroundings), maybe soil (from grinded rock or even from the soil above if we are talking about the very first level of a cave) and a small chance to get the curiosity itself. This curiosity would be a cracked rock (your character have found why this tile collapsed and now can learn something from that) and it's quality would be based on Masonry. The name for this item is up for the developers as they can come up with something cleverer than I can ;) .

With this addition, you could clean up the mess from a cave-in AND obtain something cool to ramp up you character. And even better, all RP-friendly!

What you guys think?
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Granger
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Re: Sugestion - Cave-ins Material

Post by Granger »

I see alts with pickaxes marching into the mines to get their heads deformed by intent.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
Etério
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Re: Sugestion - Cave-ins Material

Post by Etério »

Granger wrote:I see alts with pickaxes marching into the mines to get their heads deformed by intent.
Let them have their fun. It would not woth. I mean, the curiosity would be low quality.
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2d0x
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Re: Sugestion - Cave-ins Material

Post by 2d0x »

Etério wrote:...AND obtain something cool...
Etério wrote:...would be low quality.
I didn't understand this moment... If the curiosity is good, then there will be alts spam, as written by Granger. And if something useless, then there is already cave dust.
Or have I missed something?
Excuse me, I don't speak English.
Etério
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Re: Sugestion - Cave-ins Material

Post by Etério »

2d0x wrote:
Etério wrote:...AND obtain something cool...
Etério wrote:...would be low quality.
I didn't understand this moment... If the curiosity is good, then there will be alts spam, as written by Granger. And if something useless, then there is already cave dust.
Or have I missed something?
Really? I Can't see idiots throwing themselves against cave walls just to get a curiosity. And by the way, im thinking in a curiosity slightly better than catgold i guess.
Fierce_Deity
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Re: Sugestion - Cave-ins Material

Post by Fierce_Deity »

Your idea is shit, -1
Cave-ins are meant to be a form of punishment for players who make the decision to mine without a support or ignore cavedust warnings. Any sort of reward from them defeats the point.
Also, catgold over q100 is a great filler curio. Breaks over 100 Lp an hour, perfect for when you can't supply enough top tier curios for yourself.
Etério
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Re: Sugestion - Cave-ins Material

Post by Etério »

Fierce_Deity wrote:Your idea is shit, -1
Cave-ins are meant to be a form of punishment for players who make the decision to mine without a support or ignore cavedust warnings. Any sort of reward from them defeats the point.
Also, catgold over q100 is a great filler curio. Breaks over 100 Lp an hour, perfect for when you can't supply enough top tier curios for yourself.
You got a point, but your manners are pathetic...
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2d0x
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Location: Russia

Re: Sugestion - Cave-ins Material

Post by 2d0x »

Etério wrote: Really?
Indeed! I would understand if you suggested adding a game event with experience points related to the crash in the caves (dodged or fell under the collapse). But the meaning of "cool curiosity of low quality" I don't understand, unfortunately.
Fierce_Deity wrote:...Also, catgold over q100 is a great filler curio. Breaks over 100 Lp an hour, perfect for when you can't supply enough top tier curios for yourself.
Or even low-quality, but with slag:
Image
Excuse me, I don't speak English.
Fierce_Deity
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Re: Sugestion - Cave-ins Material

Post by Fierce_Deity »

I could get behind an experience event for cave-ins. That's reasonable enough.
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jorb
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Re: Sugestion - Cave-ins Material

Post by jorb »

I like it that cave ins are strictly negative events.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

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