Bring back early w10 combat (before ip changes) bring back permadeath, add endgame, remove the "sliding trough hitboxes" thing while being aggroed (thats the most important thing), keep the drinking&running
profit
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: Another PvP discussion (Screenshots of World 10 derail)
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Another PvP discussion (Screenshots of World 10 derail)
This is the only part I disagree with tbh, since the IP stacking on friend before fight then artful spam to stay alive was pretty cancer I personally think.Ozzy123 wrote:Bring back early w10 combat (before ip changes)
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Another PvP discussion (Screenshots of World 10 derail)
I think that combat right now is too "one dimensional", in the sense that the only thing we can do right now is just punch and jump, and if the enemy punches harder, then you lose.
I think the right way to fix combat is to add complexity through more dimensions to fight, so we have more possibilities for mistakes and tricks so that skilled fighters have a chance to beat less skilled fighters even with a stat disadvantage.
Right now, skills that cost IP may not help the player himself in any way, otherwise they can be abused by stacking IP in spars. This means that IP skills may only be used to harm opponents.
"Defensive points"
To prevent the Sparring-IP-Stacking-Abuse, and to increase the depth of combat, I would like to see something parallel to Initiative Points, but instead of acting offensively it would purely be for defensive skills, or skills that buff the player. I think the super defense moves like Zig-zag ruse and dash, ruin the IP system. When 5 players are attacking a single player with red attacks, his only option is to spam Zig-Zag ruse, to remove the red openings, which feeds all the opponents with too many IP. And if you attack a player alone and he spams only 5/5 dash, you will never actually do any damage on him, and the fight can continue into eternity, even when you have 500 IP, you can still not really do anything.
So here's a loose idea:
I think defensive points could be a thing that starts at 0 or 10, and maybe it regenerates every 1-2 seconds in combat, to a maximum of 10. These points could be used for super defense moves (Zig-zag/dash/etc.) And even other new interesting moves.
What about;
An adrenaline rush, that costs a lot of DP, but increases movement speed and attack speed?
A buff that increases the amount of opening you give, but you move much slower
A small buff that reflects all openings given for a short amount of time (clearly visible to opponents)
Other beneficial effects?
I posted it once before, but since we are talking about the IP defense changes being bad, maybe it's relephant (original post: viewtopic.php?f=48&t=57636&start=40#p741986 )
I think the right way to fix combat is to add complexity through more dimensions to fight, so we have more possibilities for mistakes and tricks so that skilled fighters have a chance to beat less skilled fighters even with a stat disadvantage.
Right now, skills that cost IP may not help the player himself in any way, otherwise they can be abused by stacking IP in spars. This means that IP skills may only be used to harm opponents.
"Defensive points"
To prevent the Sparring-IP-Stacking-Abuse, and to increase the depth of combat, I would like to see something parallel to Initiative Points, but instead of acting offensively it would purely be for defensive skills, or skills that buff the player. I think the super defense moves like Zig-zag ruse and dash, ruin the IP system. When 5 players are attacking a single player with red attacks, his only option is to spam Zig-Zag ruse, to remove the red openings, which feeds all the opponents with too many IP. And if you attack a player alone and he spams only 5/5 dash, you will never actually do any damage on him, and the fight can continue into eternity, even when you have 500 IP, you can still not really do anything.
So here's a loose idea:
I think defensive points could be a thing that starts at 0 or 10, and maybe it regenerates every 1-2 seconds in combat, to a maximum of 10. These points could be used for super defense moves (Zig-zag/dash/etc.) And even other new interesting moves.
What about;
An adrenaline rush, that costs a lot of DP, but increases movement speed and attack speed?
A buff that increases the amount of opening you give, but you move much slower
A small buff that reflects all openings given for a short amount of time (clearly visible to opponents)
Other beneficial effects?
I posted it once before, but since we are talking about the IP defense changes being bad, maybe it's relephant (original post: viewtopic.php?f=48&t=57636&start=40#p741986 )
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Another PvP discussion (Screenshots of World 10 derail)
Instead of adding defensive points, there should be a step back to early w10 and to rework stuff from there.
Because people are complaining that there is a lot of moves that are pointless. (true)
IP stacking was resovled in totally wrong way. (true)
PvP scene took hard hit.
I would expect that KO patch should increase PvP as it gave more PvP potential to people. While recovering from wounds is faster than making new char, a little, people would generally have opportunity to clash often.
But meh. If point of PvP was always to kill opponent and nothing more, what can we do.
There will be always inbalance between real PvP and between people hermits vs funnyguys-sword-in-your-throat (which was totally reduced with KO path).
Because people are complaining that there is a lot of moves that are pointless. (true)
IP stacking was resovled in totally wrong way. (true)
PvP scene took hard hit.
I would expect that KO patch should increase PvP as it gave more PvP potential to people. While recovering from wounds is faster than making new char, a little, people would generally have opportunity to clash often.
But meh. If point of PvP was always to kill opponent and nothing more, what can we do.
There will be always inbalance between real PvP and between people hermits vs funnyguys-sword-in-your-throat (which was totally reduced with KO path).
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Another PvP discussion (Screenshots of World 10 derail)
no skill based, no pvp
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Another PvP discussion (Screenshots of World 10 derail)
tbh I kinda like the removal of perma-death. You can kick someone out of fighting for a while, and grinding stats feels like it won't just disappear. I just wish there were reasons to fight, so being unable to fight actually hinders you, like airdrops in rust.





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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Another PvP discussion (Screenshots of World 10 derail)
Yes, removal of permadeath might just be one of the best additions to the game so far, and could make lots of combat happen if combat actually gets changed into something fun.DDDsDD999 wrote:tbh I kinda like the removal of perma-death. You can kick someone out of fighting for a while, and grinding stats feels like it won't just disappear. I just wish there were reasons to fight, so being unable to fight actually hinders you, like airdrops in rust.
Jalpha wrote:I believe in my interpretation of things.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Another PvP discussion (Screenshots of World 10 derail)
1) Someone steals 5 cupboards of gold bars from your village and leaves theft scents
2) You track them outside and KO them
3) You loot their steel sword and leather cloak and they log out or hearth home to your stolen items
How is that a fair trade-off? I miss being able to murder people who fuck around. What can you do right now, really? Send a nidbane?
Lol
2) You track them outside and KO them
3) You loot their steel sword and leather cloak and they log out or hearth home to your stolen items
How is that a fair trade-off? I miss being able to murder people who fuck around. What can you do right now, really? Send a nidbane?
Lol
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: Another PvP discussion (Screenshots of World 10 derail)
jordancoles wrote:1) Someone steals 5 cupboards of gold bars from your village and leaves theft scents
2) You track them outside and KO them
3) You loot their steel sword and leather cloak and they log out or hearth home to your stolen items
How is that a fair trade-off? I miss being able to murder people who fuck around. What can you do right now, really? Send a nidbane?
Lol
there are ways its a bit more work but still possible ( dont wanna do all the work so keeping a secret) but if want someone dead and have time you can get rid of people


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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Another PvP discussion (Screenshots of World 10 derail)
1) Leechesviznew wrote:jordancoles wrote:1) Someone steals 5 cupboards of gold bars from your village and leaves theft scents
2) You track them outside and KO them
3) You loot their steel sword and leather cloak and they log out or hearth home to your stolen items
How is that a fair trade-off? I miss being able to murder people who fuck around. What can you do right now, really? Send a nidbane?
Lol
there are ways its a bit more work but still possible ( dont wanna do all the work so keeping a secret) but if want someone dead and have time you can get rid of people
2) Normal nidbanes
3) Agroing nidbanes while the perp is on screen
4) Surrounding the perp with full boats while they are swimming a river until they drown
5) Luring a troll over their KO'd corpse or luring it into agro range with them while they're afk or some shit
Nidbanes and leeches are the most realistic out of these and normal nidbanes can be cheesed and agro'd nidbanes can be easily avoided.
Death is a joke and it is far easier to destroy and steal than it is to get revenge with the death penalty
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

