Let us build walls in basements

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
jordancoles
Posts: 14168
Joined: Sun May 29, 2011 6:50 pm
Location: British Columbia, Canada

Let us build walls in basements

Post by jordancoles »

Mineholes can be built in basements now. Rather than walling the house, could we wall the minehole in the cellar?
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:
Check out my pro-tips thread
Image Image Image
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Let us build walls in basements

Post by Granger »

No. Else the next request is 'we can build mineholes* and walls, let us build windmills/wells/village claims'.
Last edited by Granger on Fri Jul 21, 2017 8:14 am, edited 1 time in total.
Reason: *pre-coffee mobile autocomplete typo fixed
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
ekzarh
Posts: 336
Joined: Tue Dec 20, 2011 9:42 pm

Re: Let us build walls in basements

Post by ekzarh »

Somehow, I can imagine a basement with walls.
Real-world (read common sense) wise
I've seen houses which had one staircase to basement and then 3 rooms in a basement. These rooms were separated by common brick walls. They were not thick but IMO they could be made thick.

I cant see any reason why I cant dig a hole in the ground of my basement irl deep enough to reach water.
On the other hand, any structure larger than 'normal' basement height or lenght/width cannot be built there.

Game-wise
Un-walled minehole feels like danger. I personally do not remember do people get visitor buff coming through it or not. And anyways I DO remember that there were bugs with bypassing visitor the buff and although bug-users were punished, vistims did not get damage compensation.
Meaning I would never ever ever build a minehole in house where I store smth I regret to be stolen.
And I dont see a reason to build another house and basement which I don use but place a minehole instead.
In the end we have a mechanic which would never be used by smart and careful people. And would endanger inexperienced players.
User avatar
Massa
Posts: 1748
Joined: Sat Jun 01, 2013 4:58 am
Location: the hams

Re: Let us build walls in basements

Post by Massa »

Granger wrote:No. Else the next request is 'we can build mindfulness and walls, let us build windmills/wells/village claims'.
operation basement stone tower is a go
ImageImage
ass blast USA
Ukhata
Posts: 712
Joined: Wed Jan 29, 2014 9:20 am

Re: Let us build walls in basements

Post by Ukhata »

let us lock the basement :P
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Let us build walls in basements

Post by Granger »

ekzarh wrote:Somehow, I can imagine a basement with walls.
Real-world (read common sense) wise
I've seen houses which had one staircase to basement and then 3 rooms in a basement. These rooms were separated by common brick walls. They were not thick but IMO they could be made thick.
Which is actually quite common in brick-based houses with full cellars, these walls are load bearing and carry the floor(s) and walls above them.

On topic: Being able to place mineholes in cellars is a nice thing in case you want to hide them for small places which are designed to be uninteresting to raiders. The downside should be that you shouldn't be able to visitor people entering through it by walling them.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
ekzarh
Posts: 336
Joined: Tue Dec 20, 2011 9:42 pm

Re: Let us build walls in basements

Post by ekzarh »

Granger wrote: On topic: Being able to place mineholes in cellars is a nice thing in case you want to hide them for small places which are designed to be uninteresting to raiders. The downside should be that you shouldn't be able to visitor people entering through it by walling them.
Maybe.
My personal feelings are.
1) If someone breaks into base - they will look into each and every corner. They'lll even destroy all q10 crucibles, anvils and everything destroyable.
2) If I see a walled house - it stores something valuable and must be checked
3) Only inexperienced players would be victims of that 'downside'. And we are kinda trying to make the game a bit more forgiving to them.
4) I cannot see any big advantage for strong ones from granting subj request. If you can explain it, I would most probably agree that this is a bad idea.
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Let us build walls in basements

Post by DDDsDD999 »

Granger wrote:No. Else the next request is 'we can build mineholes* and walls, let us build windmills/wells/village claims'.
muh slippery slope.
Image
Image
Image
Image
Image
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Let us build walls in basements

Post by maze »

jordancoles wrote:Mineholes can be built in basements now. Rather than walling the house, could we wall the minehole in the cellar?
I don't see anything wrong with this idea. but just make it a cell.
Metal Gate, and metal bars.
The only way to bash it is by breaking down the house.
Takes w/e amount of hours a normal wall takes to dry to remove exploiting.

Also this opens a window to later updates for when we can build walls and doors inside our houses for modular houses.
Administrator of CoS
game ideas
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Let us build walls in basements

Post by jorb »

Somwhat skeptical of this, as it seems it could lead to very little good, but a lot of shenanigans, but will consider.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Critique & Ideas”