Water

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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LadyV
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Water

Post by LadyV »

May we simply use the inspect tool on water to test its quality. Having to constantly draw a sample is just and extra step. One can stop look and taste just like having taken it from a cup, skin, or bucket.
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Kathaelle
Posts: 100
Joined: Sat Jan 14, 2017 7:02 pm
Location: Hearthlands

Re: Water

Post by Kathaelle »

Will agree with this +1
what
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Luanes
Posts: 204
Joined: Wed Apr 12, 2017 8:06 pm

Re: Water

Post by Luanes »

And for ball of clay/ sand / soil ;-;
Thedrah
Posts: 943
Joined: Fri Apr 08, 2011 2:20 am
Location: behind you

Re: Water

Post by Thedrah »

what about water flowing from high to low quality water?
just have the client process the change in it. doesnt need to push the boat

if not, +1 to inspect water quality
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aikidragon
Posts: 202
Joined: Sun Nov 20, 2011 11:38 am

Re: Water

Post by aikidragon »

+1, but the inspection to be capped by survival.
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Headchef
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Joined: Tue Jun 14, 2016 11:27 pm

Re: Water

Post by Headchef »

aikidragon wrote:+1, but the inspection to be capped by survival.
I agree with this
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Luanes
Posts: 204
Joined: Wed Apr 12, 2017 8:06 pm

Re: Water

Post by Luanes »

Agree with the softcap thing.
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Luanes
Posts: 204
Joined: Wed Apr 12, 2017 8:06 pm

Re: Water

Post by Luanes »

Or, at least, make downsing rod show directions for water nodes, so we just search for nodes with the rod then we check the quality taking water into a bucket or something, make the distance that we could detect a node should be based on the dowsing rod quality .
ArgentRhapsody
Posts: 65
Joined: Sun Feb 19, 2017 11:42 pm

Re: Water

Post by ArgentRhapsody »

+1, there is no reason at all why this shouldn't be the case.
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tyrtix
Posts: 1108
Joined: Wed Feb 19, 2014 12:54 am
Location: Leghorn

Re: Water

Post by tyrtix »

are you aware that capping the check is worthless? if you have 20 survival and check the ql, if ql < skill you get answer, if ql> skill you still get answer, the system will still tell you that ql is over your skill.

Btw, i'm not sure it's a doable thing...even if could be useful.

For dowsign rods, i second the option because with the new well system, we don't need at all the rod: just try to build the well in 3 different places and triangulate the best spot for building the well, also we need a way to know where is the ql, as every player will seek the best ql regardless of the building materials needed.

Why instead just not put in 2-3 skill steps at wich we can build a deeper well, with more mats, that will give better water ql?

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