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Luanes
- Posts: 204
- Joined: Wed Apr 12, 2017 8:06 pm
Re: Water
Or, at least, make downsing rod show directions for water nodes, so we just search for nodes with the rod then we check the quality taking water into a bucket or something, make the distance that we could detect a node should be based on the dowsing rod quality .
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tyrtix
- Posts: 1108
- Joined: Wed Feb 19, 2014 12:54 am
- Location: Leghorn
Re: Water
are you aware that capping the check is worthless? if you have 20 survival and check the ql, if ql < skill you get answer, if ql> skill you still get answer, the system will still tell you that ql is over your skill.
Btw, i'm not sure it's a doable thing...even if could be useful.
For dowsign rods, i second the option because with the new well system, we don't need at all the rod: just try to build the well in 3 different places and triangulate the best spot for building the well, also we need a way to know where is the ql, as every player will seek the best ql regardless of the building materials needed.
Why instead just not put in 2-3 skill steps at wich we can build a deeper well, with more mats, that will give better water ql?
Btw, i'm not sure it's a doable thing...even if could be useful.
For dowsign rods, i second the option because with the new well system, we don't need at all the rod: just try to build the well in 3 different places and triangulate the best spot for building the well, also we need a way to know where is the ql, as every player will seek the best ql regardless of the building materials needed.
Why instead just not put in 2-3 skill steps at wich we can build a deeper well, with more mats, that will give better water ql?