+ 1 ... I love pathfinding! When you have a row of cupboards you need to check in and you just slide effortlessly along them ... bliss!ven wrote:Best update since pathfinding.
-
Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Credobility
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Credobility
Please make it so people can't just cut down all the quest givers if this is your goal. I remember early on people would build roads to them and you got these cool road networks with quest giver names. But then they just started getting cut down/chipped away and people just stopped bothering with them.jorb wrote:I would like to develop the quest system significantly. Ideally, the quest-givers should have personalities, abilities, a conversation system by which you can interact with them to acheive goals and extract information, and the ability to tie together various, more complex, story archs of meaningfully related quests, based on the quest givers' relative likes, dislikes, and other relations to other quest-givers, and such. It's a huge project, and I'm not sure how best to approach it, but this at least creates a strong incentive to try.





-
algorithm
- Posts: 218
- Joined: Thu Aug 13, 2015 2:17 pm
Re: Game Development: Credobility
Where can i find this credos?
algorithm wrote:Cape awarded?
jorb wrote:Oh, for sure. Delivery 2022.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Credobility
Character window, one would guess.algorithm wrote:Where can i find this credos?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Scilly_guy
- Posts: 337
- Joined: Thu Feb 24, 2011 4:32 pm
Re: Game Development: Credobility
This! I did wonder about making the "spirit" transfer to another nearby tree/rock, or perhaps just have a new tree grow from the stump/on the same spot.DDDsDD999 wrote:Please make it so people can't just cut down all the quest givers if this is your goal. I remember early on people would build roads to them and you got these cool road networks with quest giver names. But then they just started getting cut down/chipped away and people just stopped bothering with them.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Credobility
Regrowing the tree would most likely be exploited (privatize it and you'll have an endless supply of firewood), so moving the spirit to an adjacent object would make more sense.Scilly_guy wrote:This! I did wonder about making the "spirit" transfer to another nearby tree/rock, or perhaps just have a new tree grow from the stump/on the same spot.DDDsDD999 wrote:Please make it so people can't just cut down all the quest givers if this is your goal. I remember early on people would build roads to them and you got these cool road networks with quest giver names. But then they just started getting cut down/chipped away and people just stopped bothering with them.
Especially should said spirit dislike objects that are claimed and travel a bit further in that case.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Credobility
It would be cool if players could be incentivized to keep quest givers open, and protect them.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Credobility
I'm curious what experiences you have. In my area, I've only lost two quest-givers that I've had quests against, and the road networks and their destinations seem mostly intact, so in my experience this hasn't been much of a problem at all.DDDsDD999 wrote:Please make it so people can't just cut down all the quest givers if this is your goal. I remember early on people would build roads to them and you got these cool road networks with quest giver names. But then they just started getting cut down/chipped away and people just stopped bothering with them.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Credobility
Lost a shit-ton of them early game and then I just decided to give up on quests. People were complaining early game all the time about this shit. We just stopped building roads to them, and I know a lot of other villages did to. Maybe with these new incentives people will try to keep up with the quest-givers, idk. But just getting them chopped down by naked alts and randoms is really tedious.loftar wrote:I'm curious what experiences you have. In my area, I've only lost two quest-givers that I've had quests against, and the road networks and their destinations seem mostly intact, so in my experience this hasn't been much of a problem at all.DDDsDD999 wrote:Please make it so people can't just cut down all the quest givers if this is your goal. I remember early on people would build roads to them and you got these cool road networks with quest giver names. But then they just started getting cut down/chipped away and people just stopped bothering with them.
viewtopic.php?f=58&t=53338





-
sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Credobility
Very nice one! 
For quest i suggest something related to the map coordinates ... you find the x coordinate, then the y, so you can find the place ... something on this line should not be too hard and giving fun and more sense to eploration.
If you are not sure to give or not coordinates on the map ... the reality is everyone already has them.
For quest i suggest something related to the map coordinates ... you find the x coordinate, then the y, so you can find the place ... something on this line should not be too hard and giving fun and more sense to eploration.
If you are not sure to give or not coordinates on the map ... the reality is everyone already has them.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!