While wearing a swan feather cloak and a beaverskin hat.jordancoles wrote:Inb4 the only way is to run them over with a horse but that was patched out of the gameChildhoodObesity wrote:
this shit is fukn broken ive killed 10 now i spent like 20 hours to get to this point and this shit!!!! smhing tbhing
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boreial
- Posts: 536
- Joined: Mon Sep 02, 2013 4:02 am
- Location: Smack dab in the middle of NoWhere
Re: Game Development: Credobility
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Credobility
I'm stuck,

I'm supposed to bring a carp to it but ... are you supposed to be able to right click to interact with it?
Only I can't ...
Edit;
Just figured it's probably underground ...

I'm supposed to bring a carp to it but ... are you supposed to be able to right click to interact with it?
Only I can't ...
Edit;
Just figured it's probably underground ...
Last edited by Amanda44 on Thu Aug 03, 2017 10:35 am, edited 1 time in total.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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bakalavr
- Posts: 40
- Joined: Sun May 08, 2011 10:10 am
Re: Game Development: Credobility
Same problem, 'defeat a swan'ChildhoodObesity wrote:
this shit is fukn broken ive killed 10 now i spent like 20 hours to get to this point and this shit!!!! smhing tbhing
Killed 10 in different ways, still no results.
Also had trouble with 'create marksmanship artifact', Reinforced Hem in Wool Pants did not work.
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Projeear
- Posts: 950
- Joined: Tue Jan 11, 2011 2:02 am
- Location: Jolly ol' England
Re: Game Development: Credobility
People hunt with bows?
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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Projeear
- Posts: 950
- Joined: Tue Jan 11, 2011 2:02 am
- Location: Jolly ol' England
Re: Game Development: Credobility
OH SHIT THIS IS ALREADY OUT?
> Fukken wedding planning and shit ruining my HnH life.
> Fukken wedding planning and shit ruining my HnH life.
Grand Walker of World 1 (w1).
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
Ex-Lawspeaker of New London, Deadwood and New Deadwood (w3).
Witness of the World 4 Great Explosion (w4).
Ex-Lawspeaker of Gregminster (w5).
Ex-Lawspeaker of Laketown (w6).
Squatter and Rebuilder of Templus Pacis (w6).
Hermit thereafter.
Lawspeaker of Tachbrookshire (Hafen 2)
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roboboy33
- Posts: 94
- Joined: Sun Jul 03, 2011 2:41 am
Re: Game Development: Credobility
Happens with adders as well, I think it might have to do with animals that don't drop a liftable corpse.bakalavr wrote:Same problem, 'defeat a swan'ChildhoodObesity wrote:
this shit is fukn broken ive killed 10 now i spent like 20 hours to get to this point and this shit!!!! smhing tbhing
Killed 10 in different ways, still no results.
Also had trouble with 'create marksmanship artifact', Reinforced Hem in Wool Pants did not work.
what the fuck say
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jesi
- Posts: 105
- Joined: Wed Jan 04, 2012 6:18 pm
- Location: Nowhere now
Re: Game Development: Credobility
Could someone explain simply. I cannot find the option to explore the credos in my character sheet. Not in the quests tab, nor the abilities tab nor the skills tab. Using Ender.
[quote="hazzor"]
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
it's this issue of people mistaking convenience for laziness or "casual" gameplay, . . . there is no reason why not to have sacks . . .
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Ysh
- Posts: 5953
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- Location: Chatting some friends on forum
Re: Game Development: Credobility
Probably is issue with Ender.jesi wrote:Could someone explain simply. I cannot find the option to explore the credos in my character sheet. Not in the quests tab, nor the abilities tab nor the skills tab. Using Ender.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Pinkie-Pie
- Posts: 382
- Joined: Sat Jun 29, 2013 4:52 am
- Location: Empress Snuggle's personal bakery
Re: Game Development: Credobility
Hand-bashable palisades makes them redundant imo. In late world you may as well just have a fence. I would say make the wrecking ball more useful. Cut its drying time to something like 12 hours.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Credobility
I think you miss the major point of the discussion--ONLY if the claim shield is gone. There has been some "complexities" to raiding by compartmentalizing claims* and making it require catapulting multiple walls once the shield is down. Nothing new to this, but I think the feeling is that if you want to go to this level to protect a village/encampment/whatever, then one should pony up for the brick walls (or better). I'm still agreeing with a post Avu made here a while back in that all walls should be bashable, but as there's a fixed limit to STR well below that of the required number, it'd be pointless changes for brick walls.Pinkie-Pie wrote:Hand-bashable palisades makes them redundant imo. In late world you may as well just have a fence. I would say make the wrecking ball more useful. Cut its drying time to something like 12 hours.
*edit: more so than in the past from what little I've seen... as in putting up walls just to put up more walls for someone to have to bash through with siege equipment that is harder to move than previous worlds.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.


