Perhaps we could keep food just for larp and raising energy.loftar wrote:Agreed, and reworking food in some way is on our list of stuff to do, although we haven't formulated any concrete ideas yet.ChildhoodObesity wrote:Currently raising attributes is far too easy. With salt and good tables/charisma alts people are able to raise their stats extremely high in a very short amount of time. The satiation system doesn't do anything to slow down stat progression
That said, though, your suggestion appears to imply removing food altogether, which makes me perhaps a little less excited about it.
-
ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Mazes Complete Attribute Overhaul
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
-
ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: Mazes Complete Attribute Overhaul
It is mostly Ultima Online approach. Wich was heavily botted and macroed to an extent where player needs to provide bare minimum of resources and alt raises himself.
Some of points (like char with friends) are on the same complexity scale as making the whole game.
But all in all I do like the approach. I just like reasonable amount of realism in games.
Conclusion:
I'd suggest to combine food and attribute activities so that both are needed to raise the craracter. Moreover, I would propose to make these 'activities' similar to Experience system. Meaning, you never know will push ups or chopping a tree or figting a bear raise your STR.
Some of points (like char with friends) are on the same complexity scale as making the whole game.
But all in all I do like the approach. I just like reasonable amount of realism in games.
Conclusion:
I'd suggest to combine food and attribute activities so that both are needed to raise the craracter. Moreover, I would propose to make these 'activities' similar to Experience system. Meaning, you never know will push ups or chopping a tree or figting a bear raise your STR.
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Mazes Complete Attribute Overhaul
Devalues my obesity
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
WowGain
- Posts: 1097
- Joined: Fri Mar 07, 2014 2:09 am
Re: Mazes Complete Attribute Overhaul
Cross-posting from: viewtopic.php?f=39&t=59255&p=757742#p757742
WowGain wrote:solution: re-balance curios and FEPs/satiation around a concept of diminishing returns in regards to stats. upgrading your stats/abilities needs to grow harder and harder as you climb in numbers, increasing quality of items beyond a certain point doesn't provide much more from it, etc etc.
Essentially, create an endgame where the times between upping stats become large enough that your rate of growth can't leave you constantly outpacing new players or late starters to a point of making it useless to even try getting into the world late if you're interested in things like pvp or competition. Niantic's leveling structure in games like Ingress might be a good study point for a system like this.
W7 Hermit, Honorary Ruskie
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain
W8 Hermit - W10 Hermit - W12 Hermit
W13 Oppidian, Lawspeaker of Duckshead Bay, Straumfjord
W14 Oppidian, Aldermann of Aldorice Reodcomba, Duke of Eirinsk, Count of Sasheim
W15 Oppidian, Vanguard of the Wowgangers
W16 Oppidian, Sheriff of Yurhaven
discord: wowgain