lol pranked, rip new charsrazfen wrote:What the fuck took you so long on this RIPjorb wrote: Pumpkin pies now satiate "Bread".
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dafels
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Re: Game Development: Mystic Farmer
Click to read Developer's thoughts on PvP
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CTheRain
- Posts: 151
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Re: Game Development: Mystic Farmer
Why not % instead of flat? % would always make it viable.
We buy things we don't need with money we don't have to impress people we don't like.
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jorb
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Re: Game Development: Mystic Farmer
... referring to?CTheRain wrote:Why not % instead of flat? % would always make it viable.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
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Re: Game Development: Mystic Farmer
The bonus given, so people who do it early (in character development) are not punished (getting 'cheap' skill levels added) compared to someone who completes the quest after having added some hundred points to the skill in question (thus getting 'expensive' levels added).jorb wrote:... referring to?CTheRain wrote:Why not % instead of flat? % would always make it viable.
I personally think they should work like a gilding buff (add to the base skill up to the existing level) instead of incrementing the base skill.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Thedrah
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Re: Game Development: Mystic Farmer
world coming to an end confirmedjorb wrote:We've been developing, and here's what's new.
...
[*]Farmer: ... In the pod of a pea, you have seen strange and ancient runes, telling of the world's coming end and ruin. A wind that shakes the barley calls you onward to gather further insight. Plowing the Farmer's Furrow promises...
...
Enjoy!
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ChildhoodObesity
- Posts: 4165
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Re: Game Development: Mystic Farmer
u guys should make it so the farming credo gives two pumpkins!!!! also you should at least make it so peppercorn gives a guaranteed 2 per harvest, right now its just random between 1 and 2 which is a bit retarded imo!!
also the people demand shift dragging over areas to farm for trellis crops!!! its a bitch trying to click these!!!
also the people demand shift dragging over areas to farm for trellis crops!!! its a bitch trying to click these!!!
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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CTheRain
- Posts: 151
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Re: Game Development: Mystic Farmer
Lore +15%jorb wrote:... referring to?CTheRain wrote:Why not % instead of flat? % would always make it viable.
Increased cutting speed of trees and logs.
Carpentry +20%
Increased board and block yield from logs.
Strength +25%
Could be toned down but this way it works for both high and low.
We buy things we don't need with money we don't have to impress people we don't like.
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magisticus
- Posts: 268
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- Location: Tavistock, Devon, UK
Re: Game Development: Mystic Farmer
IF percentage increase then probably 5% max would be sensible without destroying ballance of gameCTheRain wrote:Lore +15%jorb wrote:... referring to?CTheRain wrote:Why not % instead of flat? % would always make it viable.
Increased cutting speed of trees and logs.
Carpentry +20%
Increased board and block yield from logs.
Strength +25%
Could be toned down but this way it works for both high and low.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Mystic Farmer
I see nothing wrong with a flat value. Experienced characters should be after the other buffs, not the skill increases. Inherited characters will make the most of the skill and attribute bonuses (Full refunds won't necessarily be as important, but nice if available). New players will struggle with completing some of the credo quests, anyway.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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jorb
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- Location: Here, there and everywhere.
Re: Game Development: Mystic Farmer
The point of a flat value is to introduce a decision point on when it is optimal to get the credo. Earlier, when the buff means more as a percentage of total skill, or later, when each point saves you more LP.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose