It was a good world. Had a lot of fun moments and the community has improved a lot along with the game.
Sadly Haven worlds last too long with how the game is right now. It would be a great seasonal game.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Whats your opinion on World 10?
It's the best world so far when it comes to player activity I think. So old yet people still play and there's fights and shit.
Jalpha wrote:I believe in my interpretation of things.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Whats your opinion on World 10?
That action should get enabled for the KO'ed character when is has rage.Entity wrote:World 10 is fun, they should just add an option to execute someone who is knocked out. That way if you knock someone out, there is is still the option of murder.
That would give PvP lovers the tension they seek while keeping the fallout for the PvE faction within limits.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Whats your opinion on World 10?
This would just further encourage making disposable combat alts. What a stupid idea.Granger wrote:That action should get enabled for the KO'ed character when is has rage.Entity wrote:World 10 is fun, they should just add an option to execute someone who is knocked out. That way if you knock someone out, there is is still the option of murder.
That would give PvP lovers the tension they seek while keeping the fallout for the PvE faction within limits.
Jalpha wrote:I believe in my interpretation of things.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Whats your opinion on World 10?
Make a better one then.NOOBY93 wrote:This would just further encourage making disposable combat alts. What a stupid idea.Granger wrote:That action should get enabled for the KO'ed character when is has rage.Entity wrote:World 10 is fun, they should just add an option to execute someone who is knocked out. That way if you knock someone out, there is is still the option of murder.
That would give PvP lovers the tension they seek while keeping the fallout for the PvE faction within limits.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Whats your opinion on World 10?
The current situation with no killing is the best one. Wounds should be made more serious.
Jalpha wrote:I believe in my interpretation of things.
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Entity
- Posts: 16
- Joined: Thu Aug 03, 2017 12:43 pm
- Location: Hell
Re: Whats your opinion on World 10?
Would be as simple as giving any kind of laceration wound a higher chance to turn into infection, removing or nerfing soap, and making infections capable of spreading beyond someone's constitution cap so that it leads to death.NOOBY93 wrote:The current situation with no killing is the best one. Wounds should be made more serious.
+&Or giving adder bites the same situational constant worsening until lethal.
+&Or introducing internal bleeding...
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Whats your opinion on World 10?
Two-part solution:Granger wrote:Make a better one then.NOOBY93 wrote:This would just further encourage making disposable combat alts. What a stupid idea.
Meteor showers
- Every week or so a meteor shower occurs, where rare items drop from the sky in small locations.
- Everyone is given a quest and a warning that meteors tend to attract attention of other, dangerous hearthlings.
- The location of the meteor craters are shown like a quest-giver. They all drop at the same time after a set amount of time.
- Villages can construct some form of an ancient observatory to determine where and when the meteors will land. Could also determine the loot of each meteor.
- People have to mine the rock and free the items for 10 minutes, with at least about 50 strength, and must not leave the crater.
- Salt and ancient roots are now tied into these meteor showers.
Robust Wounds
- Wounds from PvP last longer, and are harder to heal if you have rage.
- These wounds hinder combat stats.
- A portion of the wounds require a combination of hearth magic, ancestral worship, quests, and/or rare resources such as troll items, gold, silk, etc.
- The bigger the wounds, the more expensive it should be required to heal. As you have higher health, the more resource intensive you should be to heal.
- Another portion of the wounds are "Battle Scars."
- Battle Scars can only be healed by drops from the aforementioned meteor showers.
Medic could just be another skill added, but could be tricky to implement properly. Having on-field medics that quickly "bandage" injuries in PvP scenarios to lessen the long-lasting wounds could be cool, but are beyond the scope of this idea.





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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Whats your opinion on World 10?
This is actually a fantastic idea.DDDsDD999 wrote:Meteor showers
I recall both loftar and jorb mentioned they would be willing to replace the defeat=death mechanic with a more complex wound and healing system.DDDsDD999 wrote:Robust Wounds
Venator

