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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: Whats your opinion on World 10?
You can still be a Kinslayer
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Whats your opinion on World 10?
While I agree that death should be a very real prospect, I'd just like to say that it has bothered me since W1 that loss in combat invariably means death, and can never have lesser consequences.linkfanpc wrote:[...]the original, losing-nearly-everything-upon-death system, the whole system this game was built around
I do agree that it's probably too difficult to die right now, but I do have to say it's rather nice to be in a position where we can add things to make it easier to die, rather than in one where killing people is a no-brainer and there's little we can do to adjust that. Just what should be done to make death easier is a more complex question, but making wounds more, indeed, "robust" is probably the way I'd go. I don't mind the idea that exceedingly few Hearthlings are entirely free of wounds.
Well yes, you just have to be by their hearth-fire, which is more-or-less the same situation as was the case in Legacy.CMDR_Salient wrote:Wait, you can't even kill criminals?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Wonderful
- Posts: 108
- Joined: Sat Mar 01, 2014 4:17 pm
Re: Whats your opinion on World 10?
Ahhh the good old days of summoning someone and bashing their face in with an axe.loftar wrote:Well yes, you just have to be by their hearth-fire, which is more-or-less the same situation as was the case in Legacy.CMDR_Salient wrote:Wait, you can't even kill criminals?
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Whats your opinion on World 10?
loftar wrote:While I agree that death should be a very real prospect, I'd just like to say that it has bothered me since W1 that loss in combat invariably means death, and can never have lesser consequences.linkfanpc wrote:[...]the original, losing-nearly-everything-upon-death system, the whole system this game was built around
I do agree that it's probably too difficult to die right now, but I do have to say it's rather nice to be in a position where we can add things to make it easier to die, rather than in one where killing people is a no-brainer and there's little we can do to adjust that. Just what should be done to make death easier is a more complex question, but making wounds more, indeed, "robust" is probably the way I'd go. I don't mind the idea that exceedingly few Hearthlings are entirely free of wounds.
Well yes, you just have to be by their hearth-fire, which is more-or-less the same situation as was the case in Legacy.CMDR_Salient wrote:Wait, you can't even kill criminals?
More or less, except this time instead of just destroying their wall you can now camp it for 14 hours (probly more) because of fucking claim shields
Basically meaning if you got any other responsibilities in life then this endeavour is not worth it and the criminals go free
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Whats your opinion on World 10?
haha yes yes, heh heh except destroying brickwalls was IMPOSSIBLE if you didn't bugram and the defenders payed attention. Palisades don't count, they were a shitty broken mechanic where with 500 str they're an impenetrable wall of god, and at 600 you can scratch them down with your fingernails.Headchef wrote:More or less, except this time instead of just destroying their wall you can now camp it for 14 hours (probly more) because of fucking claim shields![]()
Basically meaning if you got any other responsibilities in life then this endeavour is not worth it and the criminals go free
More like good old days of breaking someone's HF, then casually spawning their corpse in the safety of your own home and posting a pic on the forum.Wonderful wrote:Ahhh the good old days of summoning someone and bashing their face in with an axe.
Jalpha wrote:I believe in my interpretation of things.
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Jesus_Smith_Nandez
- Posts: 2421
- Joined: Sun Mar 16, 2014 7:15 am
- Location: Canada
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ChildhoodObesity
- Posts: 4165
- Joined: Tue Apr 10, 2012 8:16 am
Re: Whats your opinion on World 10?
a siege revamp was mentioned along with the removal of permadeath!!! the ppl demand it!!
https://www.youtube.com/watch?v=_MZIg3c ... e=youtu.be <----- (me) (hatguy) (PART2)
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CMDR_Salient
- Posts: 47
- Joined: Fri Aug 28, 2015 5:54 pm
Re: Whats your opinion on World 10?
Wounds sound like a fair middle ground, except when it comes to criminals. Should be able to kill them on sight. Ever think of doing an ultima online like fame system? Evil deeds reduce your fame to a point where you become killable on sight and this state persists since you are now a criminal, where as everyone else gets KO+wounds?loftar wrote: I do agree that it's probably too difficult to die right now, but I do have to say it's rather nice to be in a position where we can add things to make it easier to die, rather than in one where killing people is a no-brainer and there's little we can do to adjust that. Just what should be done to make death easier is a more complex question, but making wounds more, indeed, "robust" is probably the way I'd go. I don't mind the idea that exceedingly few Hearthlings are entirely free of wounds.
Well yes, you just have to be by their hearth-fire, which is more-or-less the same situation as was the case in Legacy.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Whats your opinion on World 10?
The crime, scents, outlaw etc. systems are not there for moral policing. Making "criminals" be able to die while nobody else can would, ironically, help bad people a lot, as they can grief you and fuck with you and build a wall around your stuff and you can't do anything about it (attack him) lest you become a "criminal" and able to be killed. Dumb ideaCMDR_Salient wrote:Wounds sound like a fair middle ground, except when it comes to criminals. Should be able to kill them on sight. Ever think of doing an ultima online like fame system? Evil deeds reduce your fame to a point where you become killable on sight and this state persists since you are now a criminal, where as everyone else gets KO+wounds?loftar wrote: I do agree that it's probably too difficult to die right now, but I do have to say it's rather nice to be in a position where we can add things to make it easier to die, rather than in one where killing people is a no-brainer and there's little we can do to adjust that. Just what should be done to make death easier is a more complex question, but making wounds more, indeed, "robust" is probably the way I'd go. I don't mind the idea that exceedingly few Hearthlings are entirely free of wounds.
Well yes, you just have to be by their hearth-fire, which is more-or-less the same situation as was the case in Legacy.
Jalpha wrote:I believe in my interpretation of things.
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Headchef
- Posts: 1099
- Joined: Tue Jun 14, 2016 11:27 pm
Re: Whats your opinion on World 10?
Sprucecap idea.CMDR_Salient wrote:Wounds sound like a fair middle ground, except when it comes to criminals. Should be able to kill them on sight. Ever think of doing an ultima online like fame system? Evil deeds reduce your fame to a point where you become killable on sight and this state persists since you are now a criminal, where as everyone else gets KO+wounds?loftar wrote: I do agree that it's probably too difficult to die right now, but I do have to say it's rather nice to be in a position where we can add things to make it easier to die, rather than in one where killing people is a no-brainer and there's little we can do to adjust that. Just what should be done to make death easier is a more complex question, but making wounds more, indeed, "robust" is probably the way I'd go. I don't mind the idea that exceedingly few Hearthlings are entirely free of wounds.
Well yes, you just have to be by their hearth-fire, which is more-or-less the same situation as was the case in Legacy.
Punishing too hard for ''crimes'' kills game entirely where it will just be Haven and Grief