Remove combat stats

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Remove combat stats

Post by NOOBY93 »

Only gear should play a role in the power of a player. Gear quality would be increased as normal, by raising other stats. Otherwise hand-me-downs can be bought from bigger players (so you can join mid-world and still be competitive). Gear should break easier and be much more difficult to craft. Gear durability should be tied with the stats/armor you get from the gear, so that looted gear isn't nearly as useful as freshly crafted gear.

Also, gildings = good example of gear crafting (you can always continue working on the same set of gear to make it just that little amount better, thus good competitive gear becomes much harder to craft and more worth), armor = bad example of gear crafting (you can mass produce armor at the quality your industry is at, at that moment, thus armor is basically worthless provided everyone is at a competitive quality)
Jalpha wrote:I believe in my interpretation of things.
Fierce_Deity
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Re: Remove combat stats

Post by Fierce_Deity »

I think it could work.
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Remove combat stats

Post by NOOBY93 »

Fierce_Deity wrote:I think it could work.

It does work in some other games, it's not an original idea, I think it's a good idea.
Jalpha wrote:I believe in my interpretation of things.
User avatar
Fostik
Posts: 2511
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Remove combat stats

Post by Fostik »

Character development must be difficult, and have a role.
Othervise you will get MOBA like game.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
User avatar
NOOBY93
Posts: 6528
Joined: Tue Aug 09, 2011 1:12 pm

Re: Remove combat stats

Post by NOOBY93 »

Character development would have a role. A role in raising quality for your stuff. However, I believe combat shouldn't be stat-based because that system only helps people who are extremely experienced in the game, or started in the beginning of the world, or use bots. Nobody who joins right now can hope to be competitive in combat compared to 4000 statted titans. There's just no way. And mostly not because of attributes, but because of skill values which take time to raise no matter how much you grind.

In my idea, people will obviously craft the best gear for their own fighters, but sell hand-me-downs to others. This would allow someone to join mid-world and form his own fighter squad which runs on purchased and looted gear, eventually maybe sieging a village and seizing their means of production or whatever, this part really depends on what direction the devs take sieging.

Also I have 3500 hours in a "MOBA" game (dota 2) and maybe 2000 hours in Haven in the last 7 years and don't understand your comparison to my idea, sorry.
Jalpha wrote:I believe in my interpretation of things.
User avatar
GamingRAM
Posts: 609
Joined: Fri Jul 12, 2013 9:47 pm

Re: Remove combat stats

Post by GamingRAM »

I don't really fight all that much in this game...

but this is interesting of an idea.

What of Constitution though?
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
User avatar
Fratari
Posts: 223
Joined: Fri Feb 12, 2010 3:01 am

Re: Remove combat stats

Post by Fratari »

While I generally like this idea, there is one major flaw: there is almost no cost to a combat character. A fresh alt that fought some creatures to build up it's deck is just as capable as a character with 10 million LP and FEPs, so fighters become extraordinarily cheap. I prefer the idea of caps over removing combat stats entirely.
I think it's made of bubbles and hate.

Sarchi wrote:Only time we'll track scents is if it appears that you intentionally tried to vandalize our stuff, then we'll raid your town and kill you and everyone that lives in there because fuck you. We'll probably even take your cupboards afterwards, lol.
User avatar
blank
Posts: 880
Joined: Sun Jan 23, 2011 3:53 am

Re: Remove combat stats

Post by blank »

Fratari wrote:While I generally like this idea, there is one major flaw: there is almost no cost to a combat character. A fresh alt that fought some creatures to build up it's deck is just as capable as a character with 10 million LP and FEPs, so fighters become extraordinarily cheap. I prefer the idea of caps over removing combat stats entirely.


lol wut.
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Remove combat stats

Post by DDDsDD999 »

I think if jorb could find a balance between raising stats and making quality gear, those would be the ideal solution. Therefore if you get ko'd you lose a lot of stuff, and if you get ko'd over and over and die you lose even more.
Image
Image
Image
Image
Image
User avatar
Wonderful
Posts: 108
Joined: Sat Mar 01, 2014 4:17 pm

Re: Remove combat stats

Post by Wonderful »

-1 Removing combat stats and revolving around gear is done by a lot of failing MMO's for the reason that anyone who just joins in can be handed gear and match players who have been playing for weeks and months grinding out gear. It removes competitiveness and leaves a placement of "who made better friends to give better gear".

Return to “Critique & Ideas”