Nidbane needs a buff due to recent safety changes

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ChildhoodObesity
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Re: Nidbane needs a buff due to recent safety changes

Post by ChildhoodObesity »

lol u people dont understand how slow nidburns heal already its like 1 point every 8 hours or something its 1 of the worst wounds u can get

if you get koed by a nidburn ur char is fucked for a while
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Headchef
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Re: Nidbane needs a buff due to recent safety changes

Post by Headchef »

ChildhoodObesity wrote:lol u people dont understand how slow nidburns heal already its like 1 point every 8 hours or something its 1 of the worst wounds u can get

if you get koed by a nidburn ur char is fucked for a while
which never happends unless you dont check it :lol:
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ChildhoodObesity
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Re: Nidbane needs a buff due to recent safety changes

Post by ChildhoodObesity »

Headchef wrote:
ChildhoodObesity wrote:lol u people dont understand how slow nidburns heal already its like 1 point every 8 hours or something its 1 of the worst wounds u can get

if you get koed by a nidburn ur char is fucked for a while
which never happends unless you dont check it :lol:
if they make it so you cant get on a horse and run or fix other bugs with it id like to see anyone fight 5 murder nidbanes in a row!!!

but you dont have to get koed even if someone just sends a bunch it adds up a bit
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Headchef
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Re: Nidbane needs a buff due to recent safety changes

Post by Headchef »

ChildhoodObesity wrote:
Headchef wrote:
ChildhoodObesity wrote:lol u people dont understand how slow nidburns heal already its like 1 point every 8 hours or something its 1 of the worst wounds u can get

if you get koed by a nidburn ur char is fucked for a while
which never happends unless you dont check it :lol:
if they make it so you cant get on a horse and run or fix other bugs with it id like to see anyone fight 5 murder nidbanes in a row!!!

but you dont have to get koed even if someone just sends a bunch it adds up a bit
Consider other people being able to attack the nidbane sent after you a bug as well? I kind of do but yeah.. Less of a bug than the thing with going up and down levels in buildings.

Also the more serious the crime the slower they travel so maybe if they have unlimited mandrakes and then they send them from right outside your base maybe it could add up.

Otherwise the travel time of the nidbanes already makes them shit again :D

Also what murder are you talking about, doesn't really happen unless it is a setup to spam nidbanes :P
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ChildhoodObesity
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Re: Nidbane needs a buff due to recent safety changes

Post by ChildhoodObesity »

Headchef wrote: Consider other people being able to attack the nidbane sent after you a bug as well? I kind of do but yeah.. Less of a bug than the thing with going up and down levels in buildings.

Also the more serious the crime the slower they travel so maybe if they have unlimited mandrakes and then they send them from right outside your base maybe it could add up.

Otherwise the travel time of the nidbanes already makes them shit again :D

Also what murder are you talking about, doesn't really happen unless it is a setup to spam nidbanes :P
i made a big post on this in a nidbane thread ages ago, i agree only the person theyre sent after should be able to fight them.

well theres also nothing to stop them from sending them right outside your village and the nidbanes dont take more than 3 hours really to travel to a village from like anywhere in the world whereas it takes 8 hours or so to heal 1 point xd so it DEFINITELY ADDS UP SMH. im guessing you havnt even had mass nidbanes sent on you because youre playing in the only group who actually uses them

yea im talking about murders that ARE setup to spam nidbanes and they happen and its not hard to set them up, also i killed dalvins alt and he sent like 20+ murder/battery nidbanes on me. it still happens xd

even a murder and battery nidbane can do a shit ton because the the best strat for fighting these nidbanes is killing them as fast as possible because they attack so fast and so hard with multiple colors so you just do something like uppercut sideswipe and when you kill them uropenings are like 70 70 and shit and the next nidbane comes hitting the same openings and fucks u up a good bit. YOU CLEARLY HAVNT FOUGHT MANY NIDBANES XDDDD IVE FOUGHT 100S
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MrPunchers
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Re: Nidbane needs a buff due to recent safety changes

Post by MrPunchers »

Necroing random Nidbane thread with the upcoming combat revamp.
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DDDsDD999
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Re: Nidbane needs a buff due to recent safety changes

Post by DDDsDD999 »

Remove them tbh
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Luanes
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Re: Nidbane needs a buff due to recent safety changes

Post by Luanes »

I never saw or even created a nidbane before. Still, I read something about them. Why it would be "that bad" to make nidbanes more easy to craft(less experience), make as they should never kill someone and always give the summoner some reward? I mean, you said that his wound is hard to heal, so you could use him to weaken your target in some way that you can now kill the target on combat.

If the bid was easier, everyone will fear to steal.

About the reward, something not as good as the victim skull.
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synaris
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Re: Nidbane needs a buff due to recent safety changes

Post by synaris »

id be in favor of sacrificing some dreams and metal to give the nidbane some sort of weapon that powered up its attack. make it where the summoner needs to put more into the nidbane in order to get more out of it.
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jorb
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Re: Nidbane needs a buff due to recent safety changes

Post by jorb »

They need some fundamental rethinking, I think.
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