Instead of removing them. Change the formula of how they impact on your combat performance.
Make it affect less. There would still be some bonus if you have 500 uac instead of 300, but that would be far less than what it currently is.
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shubla
- Posts: 13041
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Re: Remove combat stats

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
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MadNomad
- Posts: 2158
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Re: Remove combat stats
blank wrote:So con and str should be left alone and there should be some low (250 or 500?) for ua and mc (or maybe a bit higher for mc because its kinda weak when all restorations depend on ua and ua attacks are better for making openings, maybe no cap for mc?)? and like 1K for agi? maybe a stat cap for certain stats, which seem op when compared to other stats should be capped and stats like con and str and armor class, which determine just damage should be left as they are? agi and ua seem (I think they are) like the most dangerous (OP) stats. I think it could make combat more or less better balanced, but for sure be better than this what we have currently.
wrong. restorations are not depended on ua, sorry to say unless u mean just flex..
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jorb
- Posts: 18715
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Re: Remove combat stats
Combat stats are important in reducing the need or effectiveness of freshly spawned alts. I disagree entirely with tieing combat ability directly to gear.
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Potjeh
- Posts: 11822
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Remove combat stats
Potjeh wrote:Replace stats with combat credos and fresh alts will be useless.
Because fuck the whole curio and food industry, amirite? Credos as the main source of progression gameplay is terrible.





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Potjeh
- Posts: 11822
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Remove combat stats
Potjeh wrote:Exactly, fuck infinite grind where only bots can compete.
Then why not just out-right say stat-caps? No reason to bring credo autism into it.





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Potjeh
- Posts: 11822
- Joined: Fri May 29, 2009 4:03 pm
Re: Remove combat stats
That's what I'd prefer too, but OP was about removing combat stats so I thought I'd give it a crack and see if it can actually work without making fresh alts too good.
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DPblH
- Posts: 432
- Joined: Wed Jun 09, 2010 4:57 pm
Re: Remove combat stats
Add glue to combat. I dunno how, but it will be cool! Like instead of IP you will need glue. Or smth like this.
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tigerlrg245
- Posts: 189
- Joined: Fri Sep 04, 2015 9:55 pm
Re: Remove combat stats
What if combat stats capped q of gear you can use
only 200 mc, your effective sword q is hard capped by 200 (if its higher you can still use it but it'll be calculated as if it was weaker)
keep agi and str exactly like they are now, make ua and mc into armor and weapons?
only 200 mc, your effective sword q is hard capped by 200 (if its higher you can still use it but it'll be calculated as if it was weaker)
keep agi and str exactly like they are now, make ua and mc into armor and weapons?