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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Expand gilding affinities for the older clothing options
The newer helmets, like the newly added adder crown or the ushanka hat, have multiple gilding skills associated with them, but the older ones don't. I feel like some of them could be expanded, especially some of the more expensive ones, like the cylinder hat, to bring them more up to par with the newer ones in terms of gilding viability.
Last edited by SacreDoom on Tue Oct 17, 2017 4:36 pm, edited 1 time in total.
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TheOriginalFive
- Posts: 215
- Joined: Tue Dec 07, 2010 12:28 pm
Re: Expand gilding affinities for old clothing
That would be nice!
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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Re: Expand gilding affinities for old clothing
Bump.
I still think this is a very valid point to make. Items like the Hirdsman's Cloak are pretty useless, because only one gilding has melee combat as its affinity. It could easily also have agility and charisma as its affinities as well. The cylinder hat and the lawspeaker's hat are still also very underwhelming for how expensive they are. Please consider this. I get that some of the early starter items shouldn't have as many as the more hard-to-get clothing, but right now the utility of each individual piece of clothing seems to have been decided rather arbitrarily, rather than it having been based on the material cost of the item, or its place in the progression scheme.
I still think this is a very valid point to make. Items like the Hirdsman's Cloak are pretty useless, because only one gilding has melee combat as its affinity. It could easily also have agility and charisma as its affinities as well. The cylinder hat and the lawspeaker's hat are still also very underwhelming for how expensive they are. Please consider this. I get that some of the early starter items shouldn't have as many as the more hard-to-get clothing, but right now the utility of each individual piece of clothing seems to have been decided rather arbitrarily, rather than it having been based on the material cost of the item, or its place in the progression scheme.