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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Opium Nomad
Q for jorb or loftar: are the credos the reimplementation of personal beliefs? Thinking about it, and they look quite similar in many aspects.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Schattengaenger
- Posts: 290
- Joined: Sat Dec 27, 2014 10:49 am
Re: Game Development: Opium Nomad
WHat if you can actually see dragons at the map boarder (would be a nice Witcher reference)iamahh wrote:what if the dragons lead you to the flat world border?
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Game Development: Opium Nomad
The Witcher? Dragons? Beyond the world's edge, one should see elephants standing on a huge turtle!Schattengaenger wrote:WHat if you can actually see dragons at the map boarder (would be a nice Witcher reference)iamahh wrote:what if the dragons lead you to the flat world border?

Excuse me, I don't speak English.
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Sany_CZ
- Posts: 56
- Joined: Tue Sep 20, 2011 11:44 pm
Re: Game Development: Opium Nomad
That is not possible! Everyone knows that our world in on backs of many turtles.2d0x wrote:The Witcher? Dragons? Beyond the world's edge, one should see elephants standing on a huge turtle!Schattengaenger wrote:WHat if you can actually see dragons at the map boarder (would be a nice Witcher reference)iamahh wrote:what if the dragons lead you to the flat world border?
Just use rustroot extract on last undeground level.
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Game Development: Opium Nomad
If there were several turtles, they could scatter in different directions and then the world would fall!Sany_CZ wrote: That is not possible! Everyone knows that our world in on backs of many turtles.
Excuse me, I don't speak English.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Opium Nomad
No patch this week for various reasons. Aiming for next week!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Gensokyo
- Posts: 286
- Joined: Sun Aug 30, 2015 10:32 am
Re: Game Development: Opium Nomad
lynch mob assemblejorb wrote:No patch this week for various reasons. Aiming for next week!
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DoctorZalost
- Posts: 112
- Joined: Wed Jun 09, 2010 5:53 pm
- Location: In a jar on a shelf
Re: Game Development: Opium Nomad
jorb wrote:No patch this week for various reasons. Aiming for next week!
You should include a store hat in the next patch. Hasn't it been a while since we've had a new one?
jorb wrote:Haven devs best devs.
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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Game Development: Opium Nomad
Next week's patch better be extra dank
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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SinJin
- Posts: 119
- Joined: Thu Jul 23, 2009 11:44 am
- Location: Ohio
Re: Game Development: Opium Nomad
Anybody see Poppy Pod yet ? About 3 RL days at Stage 4 now (Amber Client) and still only 10 Seeds and 1 Flower.
