Game Development: Opium Nomad

Announcements about major changes in Haven & Hearth.
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MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Game Development: Opium Nomad

Post by MagicManICT »

Q for jorb or loftar: are the credos the reimplementation of personal beliefs? Thinking about it, and they look quite similar in many aspects.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Schattengaenger
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Joined: Sat Dec 27, 2014 10:49 am

Re: Game Development: Opium Nomad

Post by Schattengaenger »

iamahh wrote:what if the dragons lead you to the flat world border?
WHat if you can actually see dragons at the map boarder (would be a nice Witcher reference)
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2d0x
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Re: Game Development: Opium Nomad

Post by 2d0x »

Schattengaenger wrote:
iamahh wrote:what if the dragons lead you to the flat world border?
WHat if you can actually see dragons at the map boarder (would be a nice Witcher reference)
The Witcher? Dragons? Beyond the world's edge, one should see elephants standing on a huge turtle!

Image
Excuse me, I don't speak English.
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Sany_CZ
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Joined: Tue Sep 20, 2011 11:44 pm

Re: Game Development: Opium Nomad

Post by Sany_CZ »

2d0x wrote:
Schattengaenger wrote:
iamahh wrote:what if the dragons lead you to the flat world border?
WHat if you can actually see dragons at the map boarder (would be a nice Witcher reference)
The Witcher? Dragons? Beyond the world's edge, one should see elephants standing on a huge turtle!

Image
That is not possible! Everyone knows that our world in on backs of many turtles.

Just use rustroot extract on last undeground level.
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2d0x
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Location: Russia

Re: Game Development: Opium Nomad

Post by 2d0x »

Sany_CZ wrote: That is not possible! Everyone knows that our world in on backs of many turtles.
If there were several turtles, they could scatter in different directions and then the world would fall!
Excuse me, I don't speak English.
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jorb
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Re: Game Development: Opium Nomad

Post by jorb »

No patch this week for various reasons. Aiming for next week!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Gensokyo
Posts: 286
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Re: Game Development: Opium Nomad

Post by Gensokyo »

jorb wrote:No patch this week for various reasons. Aiming for next week!
lynch mob assemble
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DoctorZalost
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Location: In a jar on a shelf

Re: Game Development: Opium Nomad

Post by DoctorZalost »

jorb wrote:No patch this week for various reasons. Aiming for next week!

You should include a store hat in the next patch. Hasn't it been a while since we've had a new one?
jorb wrote:Haven devs best devs.
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ricky
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Joined: Fri Apr 02, 2010 5:00 am

Re: Game Development: Opium Nomad

Post by ricky »

Next week's patch better be extra dank
Image
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SinJin
Posts: 119
Joined: Thu Jul 23, 2009 11:44 am
Location: Ohio

Re: Game Development: Opium Nomad

Post by SinJin »

Anybody see Poppy Pod yet ? About 3 RL days at Stage 4 now (Amber Client) and still only 10 Seeds and 1 Flower.

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