So I came up with this idea, the more unhealed wounds you have, the more hhp damage you take so going into combat wounded makes you risk your life and you can actually die and you have to cure wounds
Obviously, the higher hhp damage would have to start "counting" after a while after getting wounded so you don't start getting more hhp dmg mid-fight.
-
Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
More wounds = more hhp damage
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
-
LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: More wounds = more hhp damage
Agree. There needs to be a balance of risking to die vs. having fun fighting. Some fighters do not feel happy that they cannot hurt their opponents significantly.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
-
Ants
- Posts: 1842
- Joined: Sun May 04, 2014 9:55 pm
- Location: inside your head
Re: More wounds = more hhp damage
+1. Wounds need to be more serious.
❤Haven's most kawaii retarded ethot karen❤


-
Zachary09
- Posts: 767
- Joined: Sat Aug 13, 2011 8:55 pm
- Location: Poland
Re: More wounds = more hhp damage
I believe just plain adding more wounds such as "A Limb Ripped Apart" or something could make a significant difference.
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: More wounds = more hhp damage
There is already a variant on this in that, since the more grievous types of wounds only materialize from already having less grievous wounds while taking further damage, there is a graver risk from going into combat while already being wounded. I'm not sure if there also needs to be that more wounds means more HHP damange, but I don't hate the idea either. I'll keep it in mind.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: More wounds = more hhp damage
Noobs with less access to healing treatments have a higher chance of dying to established players or the environment while established players just won't go out when they're hurt?
I don't see the benefits tbh
I don't see the benefits tbh
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
Vert
- Posts: 280
- Joined: Thu Nov 10, 2011 6:59 am
Re: More wounds = more hhp damage
snakes kill 80% of newbies populate in a few hours from begining of the world
-
Bulwonator
- Posts: 51
- Joined: Thu May 04, 2017 12:50 am
Re: More wounds = more hhp damage
you die even more often ozzy
-
NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: More wounds = more hhp damage
This. What exactly is the point? People will just not go out.jordancoles wrote:Noobs with less access to healing treatments have a higher chance of dying to established players or the environment while established players just won't go out when they're hurt?
I don't see the benefits tbh
Jalpha wrote:I believe in my interpretation of things.