Simply open the folder structure you unzipped in the game directory, navigate into gfx=>invobjs and find the key-big.res file, then delete it.FictionRyu wrote:Woah. Nice to see some graphic mods for Hafen! Downloading asap.
Actually, I agree, is there a way to exclude the new key graphic and keep the rest?sMartins wrote:Very nice .....but you cannot change the Zelda key, if that is a master key....pls fix![]()
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SacreDoom
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Re: Sacre's Graphics Mod, updated 31-05-2017
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FictionRyu
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Re: Sacre's Graphics Mod, updated 31-05-2017
I actually wound up discovering this myself. After I found it I had a "doh" moment. I feel silly for even asking now lolSacreDoom wrote:Simply open the folder structure you unzipped in the game directory, navigate into gfx=>invobjs and find the key-big.res file, then delete it.FictionRyu wrote:Woah. Nice to see some graphic mods for Hafen! Downloading asap.
Actually, I agree, is there a way to exclude the new key graphic and keep the rest?sMartins wrote:Very nice .....but you cannot change the Zelda key, if that is a master key....pls fix![]()
Scooby Doo taught us that the real monsters are humans.
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Daji
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SacreDoom
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Re: Sacre's Graphics Mod, updated 31-05-2017
Updated the mod with a few select forageables. Sorry for the long wait, I had exams and job hunting to focus on. Hopefully I won't get too distracted from making more soon.
Also added some bucket graphics that were missing for whatever reason. I still haven't made graphics for beer or seeds in buckets.

Also added some bucket graphics that were missing for whatever reason. I still haven't made graphics for beer or seeds in buckets.

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jordancoles
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Re: Sacre's Graphics Mod, updated 05-09-2017
Nice! Thanks
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Enjoyment
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Re: Sacre's Graphics Mod, updated 05-09-2017
lovely graphics, though it seems kinda weird in unfinished mode (especially when u have 2 different images for axe in inventory and in hands). Or when we have new pretty apple and old worm-eaten one. So I may suggest you look in that direction.
But anyway - great work, man!
But anyway - great work, man!
English is neither my native lang, nor my best side...
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SacreDoom
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Re: Sacre's Graphics Mod, updated 05-09-2017
Yeah, I'll get around to adding the equipped icons ASAP.Enjoyment wrote:lovely graphics, though it seems kinda weird in unfinished mode (especially when u have 2 different images for axe in inventory and in hands). Or when we have new pretty apple and old worm-eaten one. So I may suggest you look in that direction.
But anyway - great work, man!
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Redlaw
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Re: Sacre's Graphics Mod, updated 05-09-2017
some of the items need to be adjusted so it looks right when your crafting to.
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jordancoles
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Re: Sacre's Graphics Mod, updated 05-09-2017
If you get back into doing these could you redo the gems and their various cuts in your own style?

Would look sweet
Would look sweet
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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SacreDoom
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Re: Sacre's Graphics Mod, updated 05-09-2017
I would love to, but I don't know where their files are stored. :C
