No, you are saying that he will get branch, bark and all stuff from trees with lower quality, which is not right. Only logs will be lower if you cut the tree.MagicManICT wrote:
Which is exactly what he's saying here. Since it wasn't fully grown, you don't get the full quality.
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Leez03
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Re: Grand List of Simple Questions
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MagicManICT
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Re: Grand List of Simple Questions
Pretty sure the trees I've farmed this year have provided lower quality items before a certain level. After a certain growth point, replenishable items (seeds, branches, etc) do produce at full quality.
Just want to note it has been a few months since I messed with it, so may be recalling incorrectly, but I was using early growth quality as a predictor of finally quality.
Just want to note it has been a few months since I messed with it, so may be recalling incorrectly, but I was using early growth quality as a predictor of finally quality.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Granger
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Re: Grand List of Simple Questions
Taking stuff from the trees dosn't decrease the quality of the trees, that part is certain.
About the items pickable I'll know more tomorrow when the experiment is ready.
About the items pickable I'll know more tomorrow when the experiment is ready.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Ants
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Re: Grand List of Simple Questions
What makes for good animal fodder? They eat a ton.
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Saxony4
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Re: Grand List of Simple Questions
preferably something farmable that gives multiple items per square harvested and is quick, like beetroots and carrots.Ants wrote:What makes for good animal fodder? They eat a ton.
loftar wrote:git da mony
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Potjeh
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Re: Grand List of Simple Questions
If you have room for a large field, pumpkins are nice because they give the most fodder per harvest per tile, so you don't have to spend as much time on filling your troughs.
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vidgin
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Re: Grand List of Simple Questions
Do the home animals (sheeps, cattles) need the hitching post at all? Or do only wild animals (mouflins, Aurochs) need it to prevent disappearing?
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FictionRyu
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Re: Grand List of Simple Questions
Just the wild ones.vidgin wrote:Do the home animals (sheeps, cattles) need the hitching post at all? Or do only wild animals (mouflins, Aurochs) need it to prevent disappearing?
Scooby Doo taught us that the real monsters are humans.
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MagicManICT
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Re: Grand List of Simple Questions
It does help to keep them in one place or at least organized.vidgin wrote:Do the home animals (sheeps, cattles) need the hitching post at all? Or do only wild animals (mouflins, Aurochs) need it to prevent disappearing?
Domesticated animals will not despawn period, only die (of starvation, slaughtered).
W7 there was an abandoned island area with hundreds if not thousands of sheep constantly breeding, but somehow not starving to death. I'm not sure if anyone has any screenshots or not. (jordancoles just dropped a ton of stuff from w7 in the "Legacy Haven" thread in the Announcements.)
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Ants
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Re: Grand List of Simple Questions
Is it bad to pick resources from trees before they are fully grown?
❤Haven's most kawaii retarded ethot karen❤

