Hello,
I'd like to propose a change towards picking an NPC by the Nomad questline to be a little less harsh. So far I had one of such trips which lasted about 2 hours starting from my base. After having more of them in my questline I simply abandoned these quests in favor of, lets say, catching a fish or defeating an animal. Right now the travel time is completely unacceptable. Needless to say such quests shouldn't be given right at the start of the credo - they should rather be given at the end of the credo to justify the difficulty of acquiring the Nomad Credo. Such trip feels like a real accomplishment, so here's also that.
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Zachary09
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ricky
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Re: Nomad credo is too harsh on npc travel time requirements
Are you trying to say the nomad credo makes you travel too much?
Is there something I'm missing?
Is there something I'm missing?
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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Zachary09
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Re: Nomad credo is too harsh on npc travel time requirements
Yes, that is exactly what I was trying to say.
No, there's nothing you're missing. I just wanted to express my disapproval to this kind of quest this early on in the questline. Traveling 3 hours just to meet up with an NPC should feel like a worthy achievement of an end quest, not a beginning one.
No, there's nothing you're missing. I just wanted to express my disapproval to this kind of quest this early on in the questline. Traveling 3 hours just to meet up with an NPC should feel like a worthy achievement of an end quest, not a beginning one.
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Bacaaah
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Re: Nomad credo is too harsh on npc travel time requirements
If you think this credo is too harsh then you should probably play other game. All the stuff that you can do in haven takes a shit long of time to do, no wonder why credos are like this. So i think crying over this won't help you at all so just do it man.
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Enjoyment
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Re: Nomad credo is too harsh on npc travel time requirements
12 quest of ''harvest 30-90 hops/peas/pipeweed'' in Farming, 9 questst of ''study silken ribbon'' in Tailor, 8 quests of ''pick glimmermoss'' in Forager, and u complain about... travelling? U must be kiddin'
English is neither my native lang, nor my best side...
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Granger
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Re: Nomad credo is too harsh on npc travel time requirements
Did you do excessive questing prior to starting the credo or did you ignore the quest system so far?Zachary09 wrote:So far I had one of such trips which lasted about 2 hours starting from my base.
Asking as the quests seem to select farer questgivers with each completed one, you could have increased the reach by which questgivers are selected through normal questing - which could explain why the credo ones seem excessive (should they get a range buff over normal questgiver selection for being 'nomad').
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Headchef
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Re: Nomad credo is too harsh on npc travel time requirements
How do you even travel 3 hours on current map, you go everywhere on foot or what
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Tammer
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Re: Nomad credo is too harsh on npc travel time requirements
I think that for nomad it is different. There are "travel to" quests which take you all over the map. For example, I've had them near 110x-120 and 0x90, and I live nowhere near either of those. I haven't done normal quests that take me nearly that far.Granger wrote:Did you do excessive questing prior to starting the credo or did you ignore the quest system so far?Zachary09 wrote:So far I had one of such trips which lasted about 2 hours starting from my base.
Asking as the quests seem to select farer questgivers with each completed one, you could have increased the reach by which questgivers are selected through normal questing - which could explain why the credo ones seem excessive (should they get a range buff over normal questgiver selection for being 'nomad').
I think nomad quests are fun, at least in the current world where there are roads everywhere. I might skip this one though:

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Zachary09
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Re: Nomad credo is too harsh on npc travel time requirements
The above post is exactly the reason why Nomad is still considered fun by me. A Nomad, having been unlocked by completing Fisherman, Forager and Hunter, actually makes you do lots of different things, as seen here: http://ringofbrodgar.com/wiki/Credos#Nomad. It's truly well though because Nomad is often a master of all crafts. But the traveling over the entire world really makes no sense to me. And yes, I don't use roads. I'm a hermit.
I also cut down that tree I was supposed to visit. I will never finish a Traveling Nomad quest-type anymore. It simply hurts.
I also cut down that tree I was supposed to visit. I will never finish a Traveling Nomad quest-type anymore. It simply hurts.
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loftar
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Re: Nomad credo is too harsh on npc travel time requirements
If you don't like journeying, maybe you shouldn't try to be a nomad? :)
"Object-oriented design is the roman numerals of computing." -- Rob Pike