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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Opium Nomad
An increased value of opium?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Game Development: Opium Nomad
Compensated by the amount that is obtained after boiling (and/or drying/boiling time). After all, poppy pods are not only opium, but also food and seeds (quantity). And flowers. Hemp is simple and intuitive. Why is poppy wrapped in mystery and randomness?jorb wrote:An increased value of opium?
I spent a week picking up about 200 poppy flowers and getting 6 poppy pods.
Excuse me, I don't speak English.
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Opium Nomad
Are you addicted already? 
Just don't start to inject it into veins ...
Just don't start to inject it into veins ...
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Opium Nomad
But opium is obtained from incision on immature pods, why do we wait extra time after the seeds are ready?
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Game Development: Opium Nomad
This is the will of Zeus ¯\_(ツ)_/¯Potjeh wrote:But opium is obtained from incision on immature pods, why do we wait extra time after the seeds are ready?
Excuse me, I don't speak English.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Opium Nomad
Keeping you from your Mystic quest, obviously.2d0x wrote:What is the positive aspect of this distortion?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Game Development: Opium Nomad
Don't rash salt on the wound :\loftar wrote:Keeping you from your Mystic quest, obviously.2d0x wrote:What is the positive aspect of this distortion?
The only problem is that if the reward looms somewhere very far ahead, and not in front of the nose, then it is not so desirable. However, if you say that it's damn interesting...
Excuse me, I don't speak English.
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Audiosmurf
- Posts: 2944
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- Location: Ice Hell
Re: Game Development: Opium Nomad


Neat.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Opium Nomad
My question (and want it to remain unanswered, for now...) is if you get a "Withdrawal" wound for smoking too much and going without.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Game Development: Opium Nomad
On the other hand, if something is too quick and easy to obtain, it becomes a meaningless achievement. Haven already has a problem with this.The only problem is that if the reward looms somewhere very far ahead, and not in front of the nose, then it is not so desirable.
Venator