for some reason the "map" button on my minimap is not working... no error or anything... anyone had the same problem and might be able to help? ty in adance
Try hotkey ctrl+a and also try reset all windows in ui settings
didn't work but now at least i get an error...
mapfile warning: error when loading index: haven.Message$EOF: Required 1 bytes, got only 0
for some reason the "map" button on my minimap is not working... no error or anything... anyone had the same problem and might be able to help? ty in adance
Try hotkey ctrl+a and also try reset all windows in ui settings
didn't work but now at least i get an error...
mapfile warning: error when loading index: haven.Message$EOF: Required 1 bytes, got only 0
still not working, any help would be very nice, ty
romovs, I'm curious. I've always wished for an ingame journal. Wouldn't have to be fancy really, just something like a .txt would be fine. So I was creating a timer just now and it got me thinking. When I create names for the timers and they show up ingame isn't it nearly the same thing? I'm by no means a programmer. But I was thinking, even if it was formatted like the timers, that would work. Just instead of creating/naming countdowns you'd be creating something like .txt files and they would allow you to save notes, or even a bit more, then you'd have a journal!? I don't know if you would even be interested in doing something like that? Either way I am curious to know if it would be easy or difficult at least. Thanks.
P.S. Someone might easily say, yea but you can just do that with a text file already on your computer.. But then that requires you to switch between the game and said text app, thus breaking the suspension of disbelief and destroying immersion.
Just my .O2... Taste, drink.., like/hate...
Jorb: "Oh, don't you worry. We're gonna take care of the pepper situation!"
Hello guys. Whenever i try to log in throu Amber Client downloaded from 1st page of that topic i get an error. Both while running from hafen.jar and run.bat.
Thats error which i get while trying to run with run.bat (ps, currently installed java is 8u131):
1.61.6.b90118f9
Windows 7 6.1 x64, 1.8.0_131 amd64
Microsoft Corporation (GDI Generic) - 1.1.0
java.lang.RuntimeException: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at com.jogamp.common.util.awt.AWTEDTExecutor.invoke(AWTEDTExecutor.java:58)
at jogamp.opengl.awt.AWTThreadingPlugin.invokeOnOpenGLThread(AWTThreadingPlugin.java:103)
at jogamp.opengl.ThreadingImpl.invokeOnOpenGLThread(ThreadingImpl.java:206)
at javax.media.opengl.Threading.invokeOnOpenGLThread(Threading.java:172)
at javax.media.opengl.Threading.invoke(Threading.java:191)
at javax.media.opengl.awt.GLCanvas.display(GLCanvas.java:528)
at haven.HavenPanel$6.uglyjoglhack(HavenPanel.java:516)
at haven.HavenPanel$6.run(HavenPanel.java:528)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.GLConfig$HardwareException: Graphics context does not support programmable shading.
at haven.GLConfig.assertcaps(GLConfig.java:83)
at haven.GLConfig.fromgl(GLConfig.java:117)
at haven.HavenPanel$1.init(HavenPanel.java:149)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:601)
at jogamp.opengl.GLDrawableHelper.init(GLDrawableHelper.java:623)
at javax.media.opengl.awt.GLCanvas$8.run(GLCanvas.java:1254)
at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1101)
at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:978)
at javax.media.opengl.awt.GLCanvas$10.run(GLCanvas.java:1282)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Its strange ... i played on this pc before, and had no problem with H&H. Also, Regular official client launched from main website is working well. Sadly, just Amber Client is giving error. So how to fix that? Should i try graphic drivers upgrade?
Edit.
My friends have same error. So ... maybe we should download any other version of amber client somehow?
Schroom wrote:Its strange ... i played on this pc before, and had no problem with H&H. Also, Regular official client launched from main website is working well. Sadly, just Amber Client is giving error. So how to fix that? Should i try graphic drivers upgrade?
I would check that your Java is up to date if it was working before. Beyond that, I'll let others with more experience help you. Oh, one other thing that might help, make sure to keep different clients in different folders, Ender will overwrite amber etc. which can cause problems.
Schroom wrote:Its strange ... i played on this pc before, and had no problem with H&H. Also, Regular official client launched from main website is working well. Sadly, just Amber Client is giving error. So how to fix that? Should i try graphic drivers upgrade?
I would check that your Java is up to date if it was working before. Beyond that, I'll let others with more experience help you. Oh, one other thing that might help, make sure to keep different clients in different folders, Ender will overwrite amber etc. which can cause problems.
Yes, i keep every Amber Client in different folder, i dont use Ender. Also, when i run game from Play button on official website everythings working fine so rather my java is ok. Also, my 3 friends have same problem so its not looking like a problem on my pc somehow.
Schroom wrote:Its strange ... i played on this pc before, and had no problem with H&H. Also, Regular official client launched from main website is working well. Sadly, just Amber Client is giving error. So how to fix that? Should i try graphic drivers upgrade?
I would check that your Java is up to date if it was working before. Beyond that, I'll let others with more experience help you. Oh, one other thing that might help, make sure to keep different clients in different folders, Ender will overwrite amber etc. which can cause problems.
Yes, i keep every Amber Client in different folder, i dont use Ender. Also, when i run game from Play button on official website everythings working fine so rather my java is ok. Also, my 3 friends have same problem so its not looking like a problem on my pc somehow.
If you have Intel GPU - uninstall Java and install version 8u25 from here http://www.oracle.com/technetwork/java/ ... 77648.html
jre-8u25-windows-x64.exe specifically if you're running 64-bit Windows.
Disable automatic updates in Java control panel afterwards.
Reyajh wrote:romovs, I'm curious. I've always wished for an ingame journal. Wouldn't have to be fancy really, just something like a .txt would be fine. So I was creating a timer just now and it got me thinking. When I create names for the timers and they show up ingame isn't it nearly the same thing? I'm by no means a programmer. But I was thinking, even if it was formatted like the timers, that would work. Just instead of creating/naming countdowns you'd be creating something like .txt files and they would allow you to save notes, or even a bit more, then you'd have a journal!? I don't know if you would even be interested in doing something like that? Either way I am curious to know if it would be easy or difficult at least. Thanks.
P.S. Someone might easily say, yea but you can just do that with a text file already on your computer.. But then that requires you to switch between the game and said text app, thus breaking the suspension of disbelief and destroying immersion.
Immersion in H&H
Sorry, but it's very unlikely I'll be adding any new features in the near future.