Sounds like we'll need to find out how much coal is needed for ore smelted by a "Miner".
Also, what does "pulverize" do? Drop all the remaining rocks, or just destroy it outright?
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DreadDawson
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loftar
- Posts: 9096
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Re: Game Development: Heart on Fire
Already planned, obviously.blank wrote:SWAMP WATER.
They become smaller.boreial wrote:Significant chance to localize caveins.
Can you further explain this?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Game Development: Heart on Fire
Same ... this kind of little things, creativity, love for details ... something pretty rare nowdays, it's one of the reasons why i love this game.CinderHeart wrote:“Art for art's sake is an empty phrase. Art for the sake of truth, art for the sake of the good and the beautiful, that is the faith I am searching for.”
― George Sand
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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jorb
- Posts: 18715
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Re: Game Development: Heart on Fire
The former.DreadDawson wrote:Also, what does "pulverize" do? Drop all the remaining rocks, or just destroy it outright?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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viznew
- Posts: 1171
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Re: Game Development: Heart on Fire
ohhh exciting lol theory timejorb wrote: [*] Small patch, as we have begun working on something more significant, which might be a few weeks in the making. Will hopefully be cool, though! Enjoy!


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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Heart on Fire
jorb wrote:Rock Crystals can be hung on walls.
Also it's sorta weird that we have 2 miner credos now
Tbh, by the time I got the credos I'd be so fucking sick of mining I wouldn't even benefit from them
Last edited by jordancoles on Thu Sep 14, 2017 12:52 am, edited 1 time in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Dakkan
- Posts: 666
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Re: Game Development: Heart on Fire
Who. Cares.DreadDawson wrote:boreial wrote:
Significant chance to localize caveins.
Can you further explain this?
They become smaller.
Currently this is a fake Credo bonus.
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ghandhikus
- Posts: 230
- Joined: Fri Jan 18, 2013 4:07 pm
- Location: UK
Re: Game Development: Heart on Fire
Water
Please make water scale food attributes, not increase them.
For example:
Swamp water multiplayers
cha 50%
const 25%
int 150%
will 300%
FoodA
+2 cha
+1 const
FoodB
+3 will
+2 int
with swamp water becomes
FoodA
+1 cha
+0.25 const
FoodB
+9 will
+3 int
Death and stat caps
This game needs death and stat caps. People running away like pussies from fights, whilst attacking random people the next moment. Currently there is no justice, and only frustration.
Hunger system redo
It's obvious that hunger system is utter bullcrap. People can achieve 1% hunger on the table, and eat 25-50 times as much food as other players without a bonfire and milions of alts.
LP system
This game should get rid of need of alts. Compare it to runescape, where every skill is trained by using it. Make it so that character needs to get some experience by using a skill before LP can be spent on it. And reduce LP necessary to do so. Thanks to it, people who actually spend time on their characters will get rewarded. And we won't have pesky single stat alts fed best curio through the whole game.
It'd be nice if foods would contribute to this too.
Attribute redo
Consider FEP increasing each attribute separatelly. Having random attribute gain is a legacy thing and makes no sense in Hafen.
Please make water scale food attributes, not increase them.
For example:
Swamp water multiplayers
cha 50%
const 25%
int 150%
will 300%
FoodA
+2 cha
+1 const
FoodB
+3 will
+2 int
with swamp water becomes
FoodA
+1 cha
+0.25 const
FoodB
+9 will
+3 int
Death and stat caps
This game needs death and stat caps. People running away like pussies from fights, whilst attacking random people the next moment. Currently there is no justice, and only frustration.
Hunger system redo
It's obvious that hunger system is utter bullcrap. People can achieve 1% hunger on the table, and eat 25-50 times as much food as other players without a bonfire and milions of alts.
LP system
This game should get rid of need of alts. Compare it to runescape, where every skill is trained by using it. Make it so that character needs to get some experience by using a skill before LP can be spent on it. And reduce LP necessary to do so. Thanks to it, people who actually spend time on their characters will get rewarded. And we won't have pesky single stat alts fed best curio through the whole game.
It'd be nice if foods would contribute to this too.
Attribute redo
Consider FEP increasing each attribute separatelly. Having random attribute gain is a legacy thing and makes no sense in Hafen.
King of Game-design and Java Programmer
RIP lather ball 2017/08/24 01:21
RIP lather ball 2017/08/24 01:21-
Nikitan83
- Posts: 122
- Joined: Sun Apr 06, 2014 1:13 am
- Location: Sweden
Re: Game Development: Heart on Fire
great update
i love the little heart curio ^-^
W4: Bucket slave
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W7: LS of Siberia, Cornucopia, SwagzillaYoloCity
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W6: Hermit
W7: LS of Siberia, Cornucopia, SwagzillaYoloCity
W8: LS of Fire & Ice
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W10: Queen of Fire & Ice
W11: Queen of Yggdrasil
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Sigilius
- Posts: 36
- Joined: Tue Aug 01, 2017 9:53 pm
Re: Game Development: Heart on Fire
I keep crashing - restarted browser, same.
Code: Select all
haven.Session$MessageException: Unknown objdelta type: 11
at haven.OCache.receive(OCache.java:700)
at haven.Session$RWorker.getobjdata(Session.java:244)
at haven.Session$RWorker.run(Session.java:414)