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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Lower XP cost of cigar curio
Pipeweed is largely useless right now, but the cigar curio was a great idea; it's just a shame that it costs so absurdly much XP to use that the XP/hr makes it nonviable unless you have hordes of XP to spare, and even then it isn't that great of a curio. I propose lowering the XP cost to somewhere around 15-25 to make it more in-line with other stuff.
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Lower XP cost of cigar curio
100exp for a... i think 4.5hr curio with 1,000 base lp
it's inbalanced for the exp/lp imo for a mid-game curio. i just ignore it and only used the buff it gave...
hell, the quality doesn't even matter. only matters for how much lp last i looked at it (month ago). each 'charge' gave 15% 'smoke & fire' and in between each 'puff' or 'charge' used it lost 5%. took about 9-10 charges to get max buff and each cigar had 15 charges...
never tried pipe and pipestuff to compare how fast you get the buff or which was better... i guess if the quality affects how much 'smoke % fire' buff you got, pipestuff is better to get the buff
and please, anyone correct me if i'm wrong
it's inbalanced for the exp/lp imo for a mid-game curio. i just ignore it and only used the buff it gave...
hell, the quality doesn't even matter. only matters for how much lp last i looked at it (month ago). each 'charge' gave 15% 'smoke & fire' and in between each 'puff' or 'charge' used it lost 5%. took about 9-10 charges to get max buff and each cigar had 15 charges...
never tried pipe and pipestuff to compare how fast you get the buff or which was better... i guess if the quality affects how much 'smoke % fire' buff you got, pipestuff is better to get the buff
and please, anyone correct me if i'm wrong
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