Game Development: Villages Extended Further

Announcements about major changes in Haven & Hearth.
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Villages Extended Further

Post by loftar »

Stats-wise, they are the same as the soldier's helmet, but they are easier to make.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
Hamel
Posts: 356
Joined: Tue Jun 02, 2009 4:45 pm

Re: Game Development: Villages Extended Further

Post by Hamel »

Yep. Only one wrought iron and one wood block. It makes them much easier to replace than soldier's helms.


Edit: Eh, doesn't a soldier's sword seem like a bit of a high requirement for a statue? Maybe it should just be a single steel bar.

Also, a late question about banners, what do the numbers you see when you right-click them mean?
The grumpiest tree you ever did see.

Character: Hamel, previously Chieftain of Ancient Bottleneck, a founding father of the Confederation of Bottleneck. Currently a hibernating soul.
Malicus
Posts: 333
Joined: Sat May 30, 2009 5:01 am

Re: Game Development: Villages Extended Further

Post by Malicus »

jorb wrote:Crime toggle: There is now a "Criminal Acts" action in the adventure menu which can be used to toggle between allowing and disallowing your character to perform criminal acts. If this is set to 'off', your character will refuse any action that would produce a clue.
When running into a claim with this off, it tells me who owns the claim. This makes it WAY too easy to identify who lives there, and this information could be used for malicious purposes. I think it should not reveal who owns the claim.

Return to “Announcements”