-
Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: Game Development: Oozing Hot Wings
Would it be possible to add a slime glue recipe that would be an alternative to bone glue? It would have to include something other than just slime so that it wouldn't be too easy to get, though.
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Oozing Hot Wings
That would be something - as long as it's limited to fuelable objects that don't modify quality, else early world could speed up a bit to fast...Onep wrote:Turn slimes into a long burning fuel for campfires and torches.
[/quote]Some Glue? 5 slime + 1L water: 1 slime glue (needs to dry one day on herbalist table, is only hardcapped by it).Adder1234 wrote:Would it be possible to add a slime glue recipe that would be an alternative to bone glue? It would have to include something other than just slime so that it wouldn't be too easy to get, though.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
yozz
- Posts: 4
- Joined: Sun Jun 16, 2013 10:27 pm
Re: Game Development: Oozing Hot Wings
It's not nice to see less skilled communities\players struggling to get better ores while more skilled communities\players got them while the Underworld was a safer place. We have enough other ways to discourage fresh start in this world.In an ongoing project we like to think of as the militarization of the Underworld
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Oozing Hot Wings
Wts slime protection services 1gq per slime (no extra charge for split slimes)
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Oozing Hot Wings
I'd hardly say that the lower level mines are a part of a fresh start.yozz wrote:It's not nice to see less skilled communities\players struggling to get better ores while more skilled communities\players got them while the Underworld was a safer place. We have enough other ways to discourage fresh start in this world.In an ongoing project we like to think of as the militarization of the Underworld
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
-
ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Game Development: Oozing Hot Wings
I understand what you're saying, but you have to consider what it would mean for the community as a whole to lower the bar and make these things more accessible. Without small difficulties like this one, the game wouldn't be challenging enough to keep some basic social dynamic going, or even to keep people from getting too bored and unwilling to develop further.yozz wrote:It's not nice to see less skilled communities\players struggling to get better ores while more skilled communities\players got them while the Underworld was a safer place. We have enough other ways to discourage fresh start in this world.In an ongoing project we like to think of as the militarization of the Underworld
Venator
-
yozz
- Posts: 4
- Joined: Sun Jun 16, 2013 10:27 pm
Re: Game Development: Oozing Hot Wings
Well, maybe i was rushing, and yes, first and second levels of my mine are pretty safe so we can project this fact on a new player: he can get minerals mostly without a fight..ven wrote:I understand what you're saying, but you have to consider what it would mean for the community as a whole to lower the bar and make these things more accessible. Without small difficulties like this one, the game wouldn't be challenging enough to keep some basic social dynamic going, or even to keep people from getting too bored and unwilling to develop further.yozz wrote:It's not nice to see less skilled communities\players struggling to get better ores while more skilled communities\players got them while the Underworld was a safer place. We have enough other ways to discourage fresh start in this world.In an ongoing project we like to think of as the militarization of the Underworld
-
Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: Oozing Hot Wings
It's not so much the danger of slime as it is the annoyance. There's a reason we got bat repelling bat capes - walking through caves became more tedious than anything when bats were first implemented. Slimes are even worse than bats ever were, because they're both faster than bats (WTF?) and more common. IMO slime spawn rates should be drastically reduced.
-
Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Game Development: Oozing Hot Wings
i think we need more forageables and monsters in caves
i'm thinking small golems and troglodytes for militarizing the underground. maybe add some tameable creature for underground too
then small puddles (ground water) and crawdads
and please add 'training dummies' for people to learn combat with quests ('punch training dummy 3 times') and maybe have the training dummy attack back from the momentum of the attacks against it. wood and rope should make one
i'm thinking small golems and troglodytes for militarizing the underground. maybe add some tameable creature for underground too
then small puddles (ground water) and crawdads
and please add 'training dummies' for people to learn combat with quests ('punch training dummy 3 times') and maybe have the training dummy attack back from the momentum of the attacks against it. wood and rope should make one
▲
▲ ▲
▲ ▲
-
Audiosmurf
- Posts: 2944
- Joined: Fri Jul 02, 2010 9:00 pm
- Location: Ice Hell
Re: Game Development: Oozing Hot Wings
I'll say again, I think a good adjustment would be to heavily cut back the spawns (instead of huge groups spawning on L4-L5 maybe 1-3 at most,) while increasing their strength scaling. They don't really get that much stronger at all as you go down.Potjeh wrote:It's not so much the danger of slime as it is the annoyance. There's a reason we got bat repelling bat capes - walking through caves became more tedious than anything when bats were first implemented. Slimes are even worse than bats ever were, because they're both faster than bats (WTF?) and more common. IMO slime spawn rates should be drastically reduced.
jorb wrote:Audiosmurf isisis a fantastic poster/geniusracist and hisa meat/intellect is hugehomosexual