Medic credo.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Fostik
Posts: 2521
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Medic credo.

Post by Fostik »

A special credo for rare profession
Here some bonuses that can be implemented
1. Increase medical herb gain on gathering/pottering.
2. Increase chance to find rare medical herb
3. Allow pot some medical herbs, that are unpotable(i.e. bloodsteern)
4. Increased HP restore when using medicine
5. Quality bonus of crafted medicine
6. Allow crafting some medicine that can be used on other characters.
7. Allow use some usual medicine on other characters
8. Remove bad effects of some medicine, i.e. nasty wart
9. Allow some craft that heals some SHP.
Last edited by Fostik on Tue Sep 26, 2017 8:12 pm, edited 1 time in total.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
User avatar
DreadDawson
Posts: 229
Joined: Thu Dec 22, 2016 8:04 am
Location: Somewhere over the rainbow...

Re: Medic credo.

Post by DreadDawson »

Maybe have it rely on Mystic and Farmer?
User avatar
blank
Posts: 880
Joined: Sun Jan 23, 2011 3:53 am

Re: Medic credo.

Post by blank »

Fostik wrote:A special credo for rare profession
Here some bonuses that can be implemented
1. Increase medical herb gain on gathering/pottering.
2. Increase chance to find rare medical herb
3. Allow pot some medical herbs, that are unpotable(i.e. bloodsteern)
4. Increased HP restore when using medicine
5. Quality bonus of crafted medicine
6. Allow crafting some medicine that can be used on other characters.
7. Allow use some usual medicine on other characters
8. Remove bad effects of some medicine, i.e. nasty wart
would be cool, maybe add a hearth magic that uses a good amount of exp but treats one wound completely?
User avatar
MrPunchers
Posts: 1679
Joined: Mon Jun 06, 2016 9:54 am
Location: Where do you think?

Re: Medic credo.

Post by MrPunchers »

More like treat others for the increased effect to take place.
Suck me good and hard thru my jorts
User avatar
ChildhoodObesity
Posts: 4165
Joined: Tue Apr 10, 2012 8:16 am

Re: Medic credo.

Post by ChildhoodObesity »

DreadDawson wrote:Maybe have it rely on Mystic and Farmer?
F U C K M Y S T I C
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Medic credo.

Post by DDDsDD999 »

Fostik wrote:9. Allow some craft that heals some SHP.
There should definitely be on-field SHP healing stuff to use in long, drawn-out combat scenarios.
Image
Image
Image
Image
Image
User avatar
DreadDawson
Posts: 229
Joined: Thu Dec 22, 2016 8:04 am
Location: Somewhere over the rainbow...

Re: Medic credo.

Post by DreadDawson »

DDDsDD999 wrote:
Fostik wrote:9. Allow some craft that heals some SHP.
There should definitely be on-field SHP healing stuff to use in long, drawn-out combat scenarios.
Maybe make it "expensive" to create, by using a gold bar or nugget.

I realize that this late in the world most people can easily get access to either of those, but at least early world it'll be hard to come by.
User avatar
boreial
Posts: 536
Joined: Mon Sep 02, 2013 4:02 am
Location: Smack dab in the middle of NoWhere

Re: Medic credo.

Post by boreial »

rather than gold, Some metal ions, such as silver, copper and zinc, which possess antibacterial and antifungal properties were used for medical purposes for a long time. So I would suggest silver if you wanted to make it more difficult to obtain or as a higher Q and copper for a lower q if that makes sense.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Medic credo.

Post by Granger »

Fostik wrote:3. Allow pot some medical herbs, that are unpotable(i.e. bloodsteern)
Unlikely, as it would enable King of the Woods massproduction.
[/quote]9. Allow some craft that heals some SHP.[/quote]
Please no, as it would enable insta-heal while in combat.

The rest looks reasonable.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Fostik
Posts: 2521
Joined: Tue Jul 05, 2011 4:08 pm
Location: EU

Re: Medic credo.

Post by Fostik »

Granger wrote:Unlikely, as it would enable King of the Woods massproduction.
What's bad in that?
I believe you are in a pink glasses looking for a world, where every recipe is meaningful. But i dont even look on recipes, if i cant mass product it.
We are in Haven & Hearth, where you need to "supermassproduce" everything to conquer with others. And when i say that, i mean you need eat hundreds of pies every day, to make actual combat stats about 1000+, to conquer in PvP. Same for crafting, you need ~300+ crafting stats for your crafter, to conquer in quality with others.
Please no, as it would enable insta-heal while in combat.
But what's the problem?
1. Forbid using in combat.
2. Forbid moving while using.
3. Using lasts 5-10 sec.

There are big difference for patches and possible mistakes before "not implement" and "lets think first, then implement", but if devs will always choose first i'm cottaged is there any sence of any other patches
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13

Return to “Critique & Ideas”