same size as a cupboardGamingRAM wrote:How big is the new chest?
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Myrgard
- Posts: 296
- Joined: Thu May 16, 2013 5:26 pm
Re: Game Development: Exquisite Moodog
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Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Game Development: Exquisite Moodog
Pretty solid patch! Can't wait to see what the big surprise is!
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Game Development: Exquisite Moodog
Was really hoping that there wouldn't be credos that fighters are absolutely required to take, but reduced stamina drain when running and increased ridge climbing speed seems absolutely necessary.jorb wrote:[*] Strider depends on Fisherman and Lumberjack.
- Strider: You feel the vibrance of the seasons, and under the soles of your feet you can sense the tremor of a single leaf falling, or of your quarry, quaking in the undergrowth at your passing. You have long wandered the Woodland Hearth, and your trade has grown to become that of a frontiersman in it, making a living in forestry, fishing, and hunting, and thus you have become a part of the wilds -- and they of you -- to the point that you now move nigh effortlessly in them, over root and crag, flowing almost like a river. They say that the first Strider was the Moon itself, racing the Sun across the firmament. Taking the Strider's Stride promises...
- +50% Swimming.
- Traverse ridges faster.
- Quality bonus on wild animals killed.
- Reduced stamina drain from running in forests.
- +15% damage with ranged weapons.





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FictionRyu
- Posts: 1655
- Joined: Wed Jun 01, 2011 5:12 am
Re: Game Development: Exquisite Moodog
I didn't realize this was a bug...I had that happen once but just because I forgot about it. Good to see it's fixed if I need to use I again.jorb wrote:
- Fixed a bug by which branding irons would go cold if left in a fireplace.
Scooby Doo taught us that the real monsters are humans.
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Game Development: Exquisite Moodog
Can't wait to go cromch some stalagoom and slime mmMmMMM
Suck me good and hard thru my jorts
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Game Development: Exquisite Moodog
how to troll your friends
step 1:acquire Cave Hermit
step 2:hey bob, wanna go mining?
step 1:acquire Cave Hermit
step 2:hey bob, wanna go mining?
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Ophaq
- Posts: 114
- Joined: Fri Aug 28, 2015 10:54 pm
Re: Game Development: Exquisite Moodog
Cave Hermits seem too OP. So you can just become a cave hermit fighter and lure people into your base with a bunch of trolls you spawned that won't attack you? Just create an area where u can lure them as a front line so if the trolls ever cause a cave in, it won't affect your main base and you can just tunnel around the debris. Maybe even what the above comment says. Go mining with a "friend" and gain their corpse. You could even get a bunch of cave hermits near an enemies mine and possibly grief them with a bunch of trolls.
I feel that the troll neutrality thing should be removed, and instead just have a slightly lower risk of them becoming aggressive to you when spawned or walked by. They will still become aggressive like a bear would if you hang around them too long. That way they still remain a huge danger and the higher risk of spawning them feels balanced with the study % per level. Cave hermits will also become dedicated troll farmers, which could effect how fast people gain higher q stuff at late game. Not sure how that will work out.
Anyway, I'm interested in seeing how this will play out. I read the updates weekly and am still waiting for the new world... However long that will take.
I'm also curious to see what you guys have been working on. I'm really hyped!
I feel that the troll neutrality thing should be removed, and instead just have a slightly lower risk of them becoming aggressive to you when spawned or walked by. They will still become aggressive like a bear would if you hang around them too long. That way they still remain a huge danger and the higher risk of spawning them feels balanced with the study % per level. Cave hermits will also become dedicated troll farmers, which could effect how fast people gain higher q stuff at late game. Not sure how that will work out.
Anyway, I'm interested in seeing how this will play out. I read the updates weekly and am still waiting for the new world... However long that will take.
I'm also curious to see what you guys have been working on. I'm really hyped!
Beep beep I'm a Jeep.
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Game Development: Exquisite Moodog
I'm going to enjoy that miner credo in the next world 
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Game Development: Exquisite Moodog
These two credos seem fun, but way too overpowered.
It has always been quite nice that people move at the same rate in haven
-- Strider breaks that quite significantly..
Mystic already allowed people to study faster, but now we're going to have everyone leaving their characters in l5 vaults to study 15% faster with Cave hermit?
--That seems weird and wrong, and is also not that interesting of a buff.
It might be more interesting if credos with such powerful upsides had various downsides as well, to make it so they weren't automatically positive to obtain. At the moment these credos create an incentive to play in quite a perverse way, killing off your character after each one, etc.. (see viewtopic.php?f=48&t=58669)
It has always been quite nice that people move at the same rate in haven
-- Strider breaks that quite significantly..
Mystic already allowed people to study faster, but now we're going to have everyone leaving their characters in l5 vaults to study 15% faster with Cave hermit?
--That seems weird and wrong, and is also not that interesting of a buff.
It might be more interesting if credos with such powerful upsides had various downsides as well, to make it so they weren't automatically positive to obtain. At the moment these credos create an incentive to play in quite a perverse way, killing off your character after each one, etc.. (see viewtopic.php?f=48&t=58669)

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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Game Development: Exquisite Moodog
This. It's one thing to get some useful bonuses that have no effect on PvP and player interactions, but when you start adding in such things, they need some penalties, as well._Gunnar wrote: It might be more interesting if credos with such powerful upsides had various downsides as well
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.