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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Gypsy wagon
Charterstones are a bigger problem than roads, though. Maybe they could stay if you could only travel from within the borders of the kingdom or something like that.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Gypsy wagon
This is what I did at the start of hafen. it was rather fun but it was such a big risk each time (more for the product then my alt).Potjeh wrote:Hell yes. Restrict fast travel and give us real regional resources (ie different parts of the world have different foragables, crop and tree affinities, ores etc.), and traveling merchant will be a needed profession.maze wrote: I had ask for road systems and teleporting to be removed in another post to bring back the need of traveling merchants xD
But I don't think anyone likes that idea.
But it was 10x super fun.
Potjeh wrote: Charterstones are a bigger problem than roads, though.
Maybe they could stay if you could only travel from within the borders of the kingdom or something like that.
I kinda agree with that. the amount of DIS villages this world honestly pissed me off.
I had 3 times that "peaceful noobs" would be moving into my area. then they started to expand abit then BAM it was a DIS village and suddenly all the murder is pointing back to those villages. then a day later back to DIS.
I made me want to murder every fking noob in the area again.
So yeah, Charterstones are fking annoying and made the world way more hostile then the worlds where they were none.
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: Gypsy wagon
yea charter to edge of kingdome awsome idea (cant just ditch insta travel some (most) people love it, but restrictions would be cool)
kingdomes would push far into other places to set up thier charter runs (not far off current road wars)
id rather no animals throu charter, i ask for help thay show up i provide horses
mostly take insta travel from current roads and make new road that can move wagons and anouther for boats (bouys like suggested)
kingdomes would push far into other places to set up thier charter runs (not far off current road wars)
id rather no animals throu charter, i ask for help thay show up i provide horses
mostly take insta travel from current roads and make new road that can move wagons and anouther for boats (bouys like suggested)


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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Gypsy wagon
Shall we split the road discussion into another topic?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Gypsy wagon
Do people really use charterstones? The world is just littered with roads, I don't think i've used a charterstone this world.Potjeh wrote:Charterstones are a bigger problem than roads, though. Maybe they could stay if you could only travel from within the borders of the kingdom or something like that.





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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Gypsy wagon
possibly be a good idea to see what other's think.Granger wrote:Shall we split the road discussion into another topic?
I know a lot of people use charters at north kingdom.
I use roads non-stop.
but yeah I kinda wanna see what a world without teleporting would be like again.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Gypsy wagon
AFAIK charterstone is how majority of people get to Community Fair. IMO such travel can only serve to capture all global trade in a single market. And for traveling merchants to be viable, we need multiple markets that take physical transport to connect (knarrs, wagons etc.), and with different good sufficiently differing in price (due to local advantages in form of climate etc.) to make this transport profitable.
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nerdyaf
- Posts: 159
- Joined: Fri Jan 28, 2011 3:30 pm
- Location: Earth.
Re: Gypsy wagon
This is such a good idea, I attempted to do it with both a wagon and a knarr before neither worked successfully as they are easily stolen from gypsy wagon would be awesome for haven!!
Potatoes are life.
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Sprinkle
- Posts: 71
- Joined: Thu Oct 05, 2017 2:41 am
Re: Gypsy wagon
I think we could expand on this idea of having a gypsy wagon, by also allowing us to enter inside of it where it has the same amount of indoor space as a log cabin.
Extremely popular.