Pumpkin Lanterns Decay Time

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DaniAngione
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Pumpkin Lanterns Decay Time

Post by DaniAngione »

JORB
HALP

PLS

Seriously, though... I had this idea of decorating the whole city of Aurora with Halloween themed stuff for the whole month of October. Nice and dandy, after all you guys gave us Pumpkin Lanterns for a reason, right? :D

...
Well, I've been doing that for 6 hours now, I literally carved almost 200 pumpkins and made almost 200 candles and walked around with a cart for hours spreading the decorations until I see this:

Image

I mean, seriously?
6 hours! Inside a claim! Are you telling me that after all this work and staying up until 4 AM decorating I am facing the threat of all the lanterns disappearing for whatever reason? :shock:
This makes no sense, I mean... Their stockpiled relatives will literally last forever, there's absolutely no reason for that (after all they're also not obvious pieces of interior furniture like Cupboards or Wardrobes)

Fix or Riot!!

(Seriously though, please let us actually use the nice things you guys create and remove that pointless decay?
Pretty please?? )
Last edited by DaniAngione on Sun Oct 01, 2017 8:27 am, edited 2 times in total.
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Onep
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Re: Pumpkin Lanterns Decay Time

Post by Onep »

IF WE CANNOT DECORATE OUR HALLS WITH PUMPKINS, WE SHALL DO SO WITH THE HEADS OF JORB AND LOFTAR!
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
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seaofscrolls
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Re: Pumpkin Lanterns Decay Time

Post by seaofscrolls »

+1 on this
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DreadDawson
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Re: Pumpkin Lanterns Decay Time

Post by DreadDawson »

+1 at least shorten the decay time
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Granger
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Re: Pumpkin Lanterns Decay Time

Post by Granger »

Shameless plug: A Plea for Decay should be implemented.

Then the weight of the individual decay hit could be reduced from the current value as the system would no longer need to compensate for unloaded map tiles being decay-free and the map being unloaded more often than not on average. Then always-on areas like the markets would no longer be overly impacted by it.

And we could get away from the current completely unrealistic 'claim functions as zero-entropy storage for everything on it unless the devs forgot to add it to the exclusion list' toward a world where nature gnaws at your stuff, very slowly (so you won't notice unless you leave it around for a longer timespan) but relentlessly (and everywhere, with more or less magnitude).

A world where a pumpkin head with a candle in it would last some 2-3 weeks on average, out in the open.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DaniAngione
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Re: Pumpkin Lanterns Decay Time

Post by DaniAngione »

October 2nd;
Decorations are meant to last until the end of the month:

Image

Image
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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RedSkies
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Re: Pumpkin Lanterns Decay Time

Post by RedSkies »

Yes, please help. Dani is forcing us into slave labor to keep his pumpkins alive.
jorb wrote:I hereby forbid you from using it.
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Thaydi
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Re: Pumpkin Lanterns Decay Time

Post by Thaydi »

Please jorbo help larpers
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maze
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Re: Pumpkin Lanterns Decay Time

Post by maze »

:s
his is sad to see....
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