Remove long-duration study quests from credos

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Amanda44
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Re: Remove long-duration study quests from credos

Post by Amanda44 »

Potjeh wrote:Curios are fine, at least you know just how timegated you are. With experience quest there's no telling, and it took me like a RL week to get an experience as basic as "Sensing the Beast". And abandoning doesn't do shit, because there's more than 50% chance your next quest will be an experience as well.
Exactly! I'm now on wk 2 of 'crashing through the forest', 2 hrs this morning of wandering around trying to see one ... :evil:
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Myrgard
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Re: Remove long-duration study quests from credos

Post by Myrgard »

Harvest 50 peas for farmer, just a 4 day time gate at minimum... I mean you can't even go through abandoned bases for the bloody peas as some 90% of people don't plant them in the first place.
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DDDsDD999
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Re: Remove long-duration study quests from credos

Post by DDDsDD999 »

Myrgard wrote:Harvest 50 peas for farmer, just a 4 day time gate at minimum... I mean you can't even go through abandoned bases for the bloody peas as some 90% of people don't plant them in the first place.
If you're going for the farmer credo, you should have farming stuff. That just seems really obvious.
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Granger
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Re: Remove long-duration study quests from credos

Post by Granger »

It would be nicer for the farmer credo when the amount of plants would be reasonable so you can do the quest in one go (without the need to automate). 100 tiles of wheat could be covered with a reasonably sized production field for a hermit, needing 50 trellis not so much...
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TheOriginalFive
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Re: Remove long-duration study quests from credos

Post by TheOriginalFive »

The trellis amounts seem really ridiculous considering most people hardly seem to use trellises for anything except grapes and hops.
Sprinkle
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Re: Remove long-duration study quests from credos

Post by Sprinkle »

I think I would prefer to be able to do something for the credos quest rather than wait around for curios to finish. For instance, I don't see what studying a mole's paw has anything to do with a Quarryman Credo. The other part of the quest says to kill a bat, which I have, I'd honestly prefer if it said kill 50 bats rather than make me wait 7+ hours to study a mole pawbone. There's just no fun factor in waiting around. If waiting is a must then allow us to do multiple credos at a time or increase the amount of quests needed to be done.

Please remove the need to study 5 Glimmermoss(across all of the quests) from Forager Credo, even though it's probably random what you need to do, I feel that 5 was overkill and that 2-3 would have been much more reasonable.
Last edited by Sprinkle on Fri Oct 06, 2017 11:06 pm, edited 1 time in total.
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Dakkan
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Re: Remove long-duration study quests from credos

Post by Dakkan »

Except for the nomad credo quest set, I just abandoned nearly 100% of all "study" quests during most of the other credos. Why bother with even a slightly long study quest when abandoning (sometimes abandoning 2-3 times in a row) will eventually give me a string of easy quests? Attempting to timegate in this fashion already doesn't work.

Also somewhat related, "Tame a [animal]." Seriously?

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Mervin
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Re: Remove long-duration study quests from credos

Post by Mervin »

Only way I'm doing a long study quest again is if the abandon option is removed or the quests are made static instead of randomized.

If nothing else, an auto-abandon feature would be nice.
Sprinkle
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Re: Remove long-duration study quests from credos

Post by Sprinkle »

What happens exactly when you abandon a quest for a credo?
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Dakkan
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Re: Remove long-duration study quests from credos

Post by Dakkan »

Example, if you were at credo level 3/5 and quest 5/10, if you abandon the quest then you drop down to level 3/5, quest 4/10. Just down 1 quest level.

The game with credo's is just figuring out the most time-intensive type of quest for that credo, and then abandoning those.

Nomad: tame animal.
Mystic & Cave Hermit: Experience X.
Everything else: study X.

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