Amber Client

Forum for alternative clients, mods & discussions on the same.
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romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

There are two places where maps are stored:
Map folder within the client folder. It's generated only if you have "save map tiles to disk" option toggled on. Generally it's usable only if you want to export maps to external tools or are using algeralith's map uploader. It's not used by the client for displaying the map so you can just delete it and disable that option if you don't need it.

Map tiles used by the client are located under %APPDATA%\Roaming\Haven and Hearth. That one you probably don't want to delete since it also contains markers.

EDIT:
_Gunnar wrote: 2) Could we get some more zoomed out map viewing levels? With the nomad quests I've crossed the world several times, and it nowhere near fits :)
Ah, I've remembered why I didn't add more levels initially. It made some nasty bug to resurface which I don't really want to start fixing.
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_Gunnar
Posts: 1430
Joined: Thu Dec 22, 2011 1:15 pm

Re: Amber Client

Post by _Gunnar »

Ah, ok, I understand that feeling :)

Would it maybe be possible to add an option to export the map (without the markers, if thats easier) as a single image?
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1slash1
Posts: 1
Joined: Wed Oct 04, 2017 10:54 am

Re: Amber Client

Post by 1slash1 »

Error: Unable to acces jarfile hafen.rar
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Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Amber Client

Post by Granger »

1slash1 wrote:Error: Unable to acces jarfile hafen.rar
romovs wrote:Download
https://github.com/romovs/amber/release ... 1.63.0.zip

To run the client on Windows double click run.bat
To run on Linux use run.sh
To run on Mac OS X double click run.command (make it executable first)
You have to unpack the zip into an empty directory first.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
lucemaspicio
Posts: 3
Joined: Tue Jun 04, 2013 9:40 pm

Re: Amber Client

Post by lucemaspicio »

Client is crashing on character login after the last server update (gemology)

Code: Select all

1.63.0.16c03292
Windows 10 10.0 x64, 1.8.0_111 x86
NVIDIA Corporation (GeForce GTX 970/PCIe/SSE2) - 4.5.0 NVIDIA 382.05

java.lang.NoSuchMethodError: ISlots$SItem.<init>(LISlots;Lhaven/ResData;[Ljava/lang/Object;)V
	at Fac.build(slots.cjava:31)
	at haven.ItemInfo.buildinfo(ItemInfo.java:376)
	at haven.GItem.info(GItem.java:146)
	at haven.WItem$AttrCache.get(WItem.java:159)
	at haven.WItem.draw(WItem.java:237)
	at haven.Widget.draw(Widget.java:673)
	at haven.Widget.draw(Widget.java:678)
	at haven.Inventory.draw(Inventory.java:54)
	at haven.Widget.draw(Widget.java:673)
	at haven.Widget.draw(Widget.java:678)
	at haven.Window.draw(Window.java:200)
	at haven.Widget.draw(Widget.java:673)
	at haven.Widget.draw(Widget.java:678)
	at haven.GameUI.draw(GameUI.java:656)
	at haven.Widget.draw(Widget.java:673)
	at haven.Widget.draw(Widget.java:678)
	at haven.RootWidget.draw(RootWidget.java:67)
	at haven.UI.draw(UI.java:139)
	at haven.HavenPanel.rootdraw(HavenPanel.java:342)
	at haven.HavenPanel.run(HavenPanel.java:600)
	at java.lang.Thread.run(Unknown Source)
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romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

Working on a fix..
SinJin2
Posts: 3
Joined: Sat May 15, 2010 12:58 am

Re: Amber Client

Post by SinJin2 »

You da man !!!!!


Where do we donate ?
Urgh
Posts: 10
Joined: Sun Jan 22, 2017 6:06 pm

Re: Amber Client

Post by Urgh »

romovs wrote:Working on a fix..
<3 <3 <3
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calebsnow
Posts: 191
Joined: Thu Jun 30, 2011 2:35 pm

Re: Amber Client

Post by calebsnow »

romovs wrote:Working on a fix..
ty sir
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Body Bags 2 Boston, Haven - Boston City Crooks,
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romovs
Posts: 1472
Joined: Sun Sep 29, 2013 9:26 am
Location: The Tabouret

Re: Amber Client

Post by romovs »

Update is up.

New:
  • Ctrl+U for hiding the UI aka the screenshot mode.
Fixed:
  • Speech bubble erroneously showing when highlighting objects.
Misc:
  • Added hornblende to boulders list.
  • Made opium dragon pickable with the Q key.
(localization for gildings has been temporary removed, till I do a proper merge for the changes from today's patch)

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