Game Development: Gemology

Announcements about major changes in Haven & Hearth.
energyguards
Posts: 14
Joined: Fri Feb 24, 2017 7:58 am

Re: Game Development: Gemology

Post by energyguards »

so since this latest patch i can no longer access one of my cabinets with any char. im not sure exactly whats in there that is crashing my client but it happens every time i try to open it. i wasnt sure if this shouldve been posted under server status as maybe its somehow isolated to my client or pc issues maybe?

1.63.0.16c03292
Windows 10 10.0 x64, 1.8.0_144 x86
NVIDIA Corporation (GeForce GTX 680/PCIe/SSE2) - 4.5.0 NVIDIA 382.05

java.lang.NoSuchMethodError: ISlots$SItem.<init>(LISlots;Lhaven/ResData;[Ljava/lang/Object;)V
at Fac.build(slots.cjava:31)
at haven.ItemInfo.buildinfo(ItemInfo.java:376)
at haven.GItem.info(GItem.java:146)
at haven.WItem$AttrCache.get(WItem.java:159)
at haven.WItem.draw(WItem.java:237)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.Inventory.draw(Inventory.java:54)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.Window.draw(Window.java:200)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.GameUI.draw(GameUI.java:656)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.RootWidget.draw(RootWidget.java:67)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.rootdraw(HavenPanel.java:342)
at haven.HavenPanel.run(HavenPanel.java:600)
at java.lang.Thread.run(Unknown Source)
4epe6axa
Posts: 5
Joined: Fri Apr 16, 2010 6:19 pm

Re: Game Development: Gemology

Post by 4epe6axa »

java.lang.NoSuchMethodError: ISlots$SItem.<init>(LISlots;Lhaven/ResData;[Ljava/lang/Object;)V
at Fac.build(slots.cjava:31)
at haven.ItemInfo.buildinfo(ItemInfo.java:376)
at haven.GItem.info(GItem.java:146)
at haven.WItem$AttrCache.get(WItem.java:159)
at haven.WItem.draw(WItem.java:237)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.Equipory.draw(Equipory.java:204)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.Window.draw(Window.java:200)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.GameUI.draw(GameUI.java:656)
at haven.Widget.draw(Widget.java:673)
at haven.Widget.draw(Widget.java:678)
at haven.RootWidget.draw(RootWidget.java:67)
at haven.UI.draw(UI.java:139)
at haven.HavenPanel.rootdraw(HavenPanel.java:342)
at haven.HavenPanel.run(HavenPanel.java:600)
at java.lang.Thread.run(Unknown Source)
Maknomaro
Posts: 9
Joined: Sat Oct 08, 2016 4:24 pm

Re: Game Development: Gemology

Post by Maknomaro »

Kh-khm, slimes still work like that
Image
4epe6axa
Posts: 5
Joined: Fri Apr 16, 2010 6:19 pm

Re: Game Development: Gemology

Post by 4epe6axa »

Correct this please.
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Game Development: Gemology

Post by ven »

Lately every patch has been making life underground more interesting.
Venator
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Gemology

Post by loftar »

4epe6axa wrote:Correct this please.
Again, it's a custom-client issue.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Game Development: Gemology

Post by maze »

@4epe6axa
@energyguards

stop using fking custom clients right after a damn patch.
The first line of code tells us you're using a custom client.
Administrator of CoS
game ideas
User avatar
calebsnow
Posts: 191
Joined: Thu Jun 30, 2011 2:35 pm

Re: Game Development: Gemology

Post by calebsnow »

rip
Image
Body Bags 2 Boston, Haven - Boston City Crooks,
bolt
Posts: 2
Joined: Thu Oct 05, 2017 2:30 am

Re: Game Development: Gemology

Post by bolt »

maze wrote:@4epe6axa
@energyguards

stop using fking custom clients right after a damn patch.
The first line of code tells us you're using a custom client.
dont talk such aggressive words to my friend.... >:( nerd
User avatar
loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Game Development: Gemology

Post by loftar »

Maknomaro wrote:Kh-khm, slimes still work like that
That's odd, that should be fixed. I'll have to look into that.
"Object-oriented design is the roman numerals of computing." -- Rob Pike

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