Secondary inventory

Thoughts on the further development of Haven & Hearth? Feel free to opine!
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Secondary inventory

Post by ven »

Combining these 3 suggestions:
Basically, we should have a second inventory: something carriable on the hand slot, with its own separate contents. Dropping it also means dropping all its contents.
Possibly also make it exclusive to specific items - gems (pouch), fruits (basket), clothes (suitcase), fishing supplies (fishing tackle), small animals (hook belt) etc. In short, it would be a multi-use item-specific gift box.

More or less what I have in mind:
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Only that what I mean is something you have to carry, not an inventory-within-an-inventory.
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maze
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Re: Secondary inventory

Post by maze »

Sad you only posted the inventory ones and not the topics about backpacks that also help trades.
less inventory but do such and such.
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ven
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Joined: Tue Feb 09, 2016 12:17 am

Re: Secondary inventory

Post by ven »

Sorry, didn't have any off the top of my mind.

Let me link to your nomad one though because I realize it's somewhat related:
viewtopic.php?f=48&t=53163&p=704675
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LadyGoo
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Re: Secondary inventory

Post by LadyGoo »

Make the secondary inventory increase your stamina drain to balance it out (if that is the case why it wasn't implemented yet). IMHO, hafen is way too complex itself to be cautious with the additional inventory spaces.
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DDDsDD999
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Re: Secondary inventory

Post by DDDsDD999 »

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I'd like something like this tbh. Multiple inventories to manage are annoying.
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ven
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Re: Secondary inventory

Post by ven »

I like that too, closing windows is too annoying currently.

There should be a way to drop the hand containers though, for whatever reasons - lower stamina drain for running, item sorting and management, crafting efficiency and, of course, simpler trading (using pouches to give items instead of dropping them in crates or on the ground).
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