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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Finally fix the fuel bug
Being able to relight a smelter with one piece of quality coal boils down to the best quality of coal you got from mining won't ever run out as the bulk you need can be made in q10 tar kilns. Removing that bug should slow down runaway metal quality.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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LadyGoo
- Posts: 2767
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Re: Finally fix the fuel bug
+1. Just make sure there is not another bug with it + monitor the qualities. Otherwise, you'll get one of the factions making the top tier tools before others.
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MinionTwo
- Posts: 127
- Joined: Mon Mar 06, 2017 5:32 am
Re: Finally fix the fuel bug
if i'm not mistaken, this seems to have been addressed. we are not getting the quality of metals that would be expected when we use the 11 + 1 method of smelting. it always comes out lower
Onep wrote:I'm pretty sure I've seen more of them dead than alive, but look at em! He says "roadkill" but he means cuddles.
jorb wrote:If we introduce neutering I'll fix it so that y'all can eat balls.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Finally fix the fuel bug
This would be a new development, I don't think they have fixed it mid-world without announcing it.MinionTwo wrote:if i'm not mistaken, this seems to have been addressed. we are not getting the quality of metals that would be expected when we use the 11 + 1 method of smelting. it always comes out lower
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Finally fix the fuel bug
I can confirm it still works with anything that can stop in the middle of a burn (kilns, etc...) so no, not fixed.
And I agree that fixing this would definitely be good (and healthy) for the game, and would make the Miner's credo even more useful.
And I agree that fixing this would definitely be good (and healthy) for the game, and would make the Miner's credo even more useful.
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W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
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MinionTwo
- Posts: 127
- Joined: Mon Mar 06, 2017 5:32 am
Re: Finally fix the fuel bug
I was recently informed that it is fill 11 @ low Q and let it burn out. add 1 @ high Q and let it finish the smelt.
Onep wrote:I'm pretty sure I've seen more of them dead than alive, but look at em! He says "roadkill" but he means cuddles.
jorb wrote:If we introduce neutering I'll fix it so that y'all can eat balls.
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DreadDawson
- Posts: 229
- Joined: Thu Dec 22, 2016 8:04 am
- Location: Somewhere over the rainbow...
Re: Finally fix the fuel bug
That is the bug he is talking about.MinionTwo wrote:I was recently informed that it is fill 11 @ low Q and let it burn out. add 1 @ high Q and let it finish the smelt.
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Morrighan
- Posts: 137
- Joined: Sun Aug 04, 2013 11:52 pm
- Location: Canada
Re: Finally fix the fuel bug
Save it for a world reset so everyone is on even footing. Fixing this bug now now just makes it harder on small groups and hermits.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: Finally fix the fuel bug
Actually, why not to embrace it? Make it so that the highest coal in the smelter would count in. The factions will find a way to overproduce top-q coal, while the smaller guys would be at an even bigger disadvantage than before.
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