PvE/PvP: Universal Defence & Attack

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LadyGoo
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PvE/PvP: Universal Defence & Attack

Post by LadyGoo »

A lot of people do not seem to understand the combat system due to its complexity: they do not understand colours, openings, special moves, maneuvres and etc. Consequently, end up with a very poor combat experience.
IMHO, there should be:
- accessible from the start 4-color attack move;
- similarly, 4-color defence move.
Both moves should be weaker than other more complex moves but provide some sort of help to the guys who did not get the system yet.
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Granger
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Re: PvE/PvP: Universal Defence & Attack

Post by Granger »

While this sounds good in theory I suspect the downside that this would just be a convenient soften-all (or even kill-all) button for higher-stated players in both PvE and PvP.

Combat practice dummies would make more sense to solve that issue.
Last edited by Granger on Sun Oct 08, 2017 4:52 pm, edited 1 time in total.
Reason: typo
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LadyGoo
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Re: PvE/PvP: Universal Defence & Attack

Post by LadyGoo »

Granger wrote:While this sounds good in theory I suspect the downside that this would just be a convenient soften-all (or even kill-all) button for higher-stated players in both PvE and PvP.

Combat practive dummies would make more sense to solve that issue.
Just make it so that the moves will be efficient to up to 100 in stats. Afterwards, they'll have the same weight = just enough to learn basic PvE.
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azrid
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Re: PvE/PvP: Universal Defence & Attack

Post by azrid »

add beginner combat tutorial quest
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LadyGoo
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Re: PvE/PvP: Universal Defence & Attack

Post by LadyGoo »

azrid wrote:add beginner combat tutorial quest
This wouldn't resolve the issue, imho :D I know it as a person who was teaching people the combat system from 0.
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azrid
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Re: PvE/PvP: Universal Defence & Attack

Post by azrid »

Thats a nice anecdote.
I got one too. As a person who taught fighting before from 0 it worked.

The tutorial quests right now don't cover one of the most important mechanics.
A game should have some kind of indroduction to a main mechanic that you are supposed to use.
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Re: PvE/PvP: Universal Defence & Attack

Post by spawningmink »

if you dont understand combat after playing the game even for 3 days and reading about it on the fourms then youre honestly not very smart. high% of openings = more damage??????? theres not very much to understand
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maze
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Re: PvE/PvP: Universal Defence & Attack

Post by maze »

A quest that is
"learn to combat"
Build a {basic dummy}.
Something simple. likely made of wood.

Fur beds should be readded.
"learn advance combat"
Fall asleep in a {bed} and it will come to you in your dreams.
Brings you to a little plain where you can train fighting a fox, boar or bear.
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Granger
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Re: PvE/PvP: Universal Defence & Attack

Post by Granger »

maze wrote:A quest that is
"learn to combat"
Build a {basic dummy}.
Something simple. likely made of wood.
What to do with it then? How should it react?
Fur beds should be readded.
"learn advance combat"
Fall asleep in a {bed} and it will come to you in your dreams.
Brings you to a little plain where you can train fighting a fox, boar or bear.
I think this would be better, basically a PvE spar mode where one could test stuff without stopping to play for a RL week afterwards.
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maze
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Re: PvE/PvP: Universal Defence & Attack

Post by maze »

Granger wrote:
maze wrote:A quest that is
"learn to combat"
Build a {basic dummy}.
Something simple. likely made of wood.
What to do with it then? How should it react?
basically the power of a fox maybe.
Fur beds should be readded.
"learn advance combat"
Fall asleep in a {bed} and it will come to you in your dreams.
Brings you to a little plain where you can train fighting a fox, boar or bear.
I think this would be better, basically a PvE spar mode where one could test stuff without stopping to play for a RL week afterwards.
yeah I think this would be a fun idea.
should almost be like a sandbox mode.
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