normal levelkillette2 wrote:When you get a stat boost from a credo, is it a soft boost such as when you use gildings or does it automatically get added as if it were a normal level?
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AntiBlitz
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Re: Grand List of Simple Questions
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RedSkies
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Re: Grand List of Simple Questions
Making it worth to invest some LP in the skill in advance, so that the boosted level is worth more LP. (Which will make it interesting doing them early world next world).AntiBlitz wrote:normal levelkillette2 wrote:When you get a stat boost from a credo, is it a soft boost such as when you use gildings or does it automatically get added as if it were a normal level?
jorb wrote:I hereby forbid you from using it.
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Granger
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Re: Grand List of Simple Questions
Should the mechanic be identical to now we'll see plenty of suicides (my guess is one after completing each credo) as the volatile boni (+skill, that are lost on death) are irrelevant compared to quickly gathering the permanent ones (+inventory, +study speed, ...).RedSkies wrote:Making it worth to invest some LP in the skill in advance, so that the boosted level is worth more LP. (Which will make it interesting doing them early world next world).AntiBlitz wrote:normal levelkillette2 wrote:When you get a stat boost from a credo, is it a soft boost such as when you use gildings or does it automatically get added as if it were a normal level?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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killette2
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Re: Grand List of Simple Questions
I thought so. Wonder what the optimal level to do early ones like forager would be...
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RedSkies
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Re: Grand List of Simple Questions
Oh, fair point. Forgot about that. Early world, probably would do that for the first tier (fisher, forrager, maybe hunter), and then start leveling up stats. If you play with alts, would be very easy to suicide your crafter alt multiple times after getting each creedo on the way to tailors/etc.Granger wrote: Should the mechanic be identical to now we'll see plenty of suicides (my guess is one after completing each credo) as the volatile boni (+skill, that are lost on death) are irrelevant compared to quickly gathering the permanent ones (+inventory, +study speed, ...).
That would be the first one i'd do.killette2 wrote:I thought so. Wonder what the optimal level to do early ones like forager would be...
jorb wrote:I hereby forbid you from using it.
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_Gunnar
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MagicManICT
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Re: Grand List of Simple Questions
No to both, Gunnar. These are nice things. We can't have nice things.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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iamahh
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Re: Grand List of Simple Questions
does Sheep "meat#" always go down?
at one point I had meat# 5, now I'm trying to keep above 10 but whenever ql goes up, meat# goes down,
at one point I had meat# 5, now I'm trying to keep above 10 but whenever ql goes up, meat# goes down,
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RedSkies
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Re: Grand List of Simple Questions
No, we have some sheep with 10+ on the meat#. It's just luck I guess. Pray to RNGesus.
Also, does anyone know about how the 'in the fog' buff gained from smoking hemp buds works? I know it gives fep bonuses, but does it need to be at 100% in order to get the maximum bonus?
Also, does anyone know about how the 'in the fog' buff gained from smoking hemp buds works? I know it gives fep bonuses, but does it need to be at 100% in order to get the maximum bonus?
jorb wrote:I hereby forbid you from using it.
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_Gunnar
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Re: Grand List of Simple Questions
Straight away, the buffs are insane. I've hit "Found another one!" on q50 flotsams (this is including the quality buff from the credo), which is a nice feeling.killette2 wrote:I thought so. Wonder what the optimal level to do early ones like forager would be...
Speaking of credos and suicides, I'm approaching the end of my nomad credo (4th one without dying) and I want to kill myself, because not exploiting this mechanic is far too hard
As I understand it, animals, even bears, can't really kill me effectively any more? Are there any more interesting ways of killing myself?
