haven.Message$EOF: Required 2 bytes, got only 0
at haven.Message.rensure(Message.java:90)
at haven.Message.rget(Message.java:94)
at haven.Message.uint16(Message.java:116)
at haven.res.gfx.invobjs.gems.gemstone.Gemstone.<init>(gemstone.cjava:18)
at sun.reflect.GeneratedConstructorAccessor37.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at haven.Utils.construct(Utils.java:1180)
at haven.GSprite$FactMaker$1.create(GSprite.java:57)
at haven.GSprite.create(GSprite.java:82)
at haven.res.lib.tspec.Spec.spr(tspec.cjava:34)
at IconSign.create(iconsign.cjava:74)
at haven.Sprite.create(Sprite.java:121)
at haven.ResDrawable.init(ResDrawable.java:53)
at haven.ResDrawable.setup(ResDrawable.java:58)
at haven.Gob.setup(Gob.java:386)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.add(RenderList.java:247)
at haven.MapView.addgob(MapView.java:561)
at haven.MapView$Gobs$GobSet.setup(MapView.java:611)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.add(RenderList.java:247)
at haven.MapView$Gobs.setup(MapView.java:755)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.add(RenderList.java:247)
at haven.MapView.setup(MapView.java:838)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.setup(RenderList.java:197)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:1250)
at haven.Widget.draw(Widget.java:663)
at haven.Widget.draw(Widget.java:668)
at haven.GameUI.draw(GameUI.java:657)
at haven.Widget.draw(Widget.java:663)
at haven.Widget.draw(Widget.java:668)
at haven.RootWidget.draw(RootWidget.java:66)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:303)
at haven.HavenPanel.run(HavenPanel.java:549)
at java.lang.Thread.run(Unknown Source)
-
romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Game Development: Garden Glyph
Code: Select all
haven.Message$EOF: Required 2 bytes, got only 0
at haven.Message.rensure(Message.java:90)
at haven.Message.rget(Message.java:94)
at haven.Message.uint16(Message.java:116)
at haven.res.gfx.invobjs.gems.gemstone.Gemstone.<init>(gemstone.cjava:18)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45)
at java.lang.reflect.Constructor.newInstance(Constructor.java:423)
at haven.Utils.construct(Utils.java:1180)
at haven.GSprite$FactMaker$1.create(GSprite.java:57)
at haven.GSprite.create(GSprite.java:82)
at haven.res.lib.tspec.Spec.spr(tspec.cjava:34)
at IconSign.create(iconsign.cjava:74)
at haven.Sprite.create(Sprite.java:121)
at haven.ResDrawable.init(ResDrawable.java:53)
at haven.ResDrawable.setup(ResDrawable.java:58)
at haven.Gob.setup(Gob.java:386)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.add(RenderList.java:247)
at haven.MapView.addgob(MapView.java:561)
at haven.MapView$Gobs$GobSet.setup(MapView.java:611)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.add(RenderList.java:247)
at haven.MapView$Gobs.setup(MapView.java:755)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.add(RenderList.java:247)
at haven.MapView.setup(MapView.java:838)
at haven.PView$1.setup(PView.java:198)
at haven.RenderList.setup(RenderList.java:170)
at haven.RenderList.setup(RenderList.java:197)
at haven.PView.draw(PView.java:222)
at haven.MapView.draw(MapView.java:1250)
at haven.Widget.draw(Widget.java:663)
at haven.Widget.draw(Widget.java:668)
at haven.GameUI.draw(GameUI.java:657)
at haven.Widget.draw(Widget.java:663)
at haven.Widget.draw(Widget.java:668)
at haven.RootWidget.draw(RootWidget.java:66)
at haven.UI.draw(UI.java:140)
at haven.HavenPanel.rootdraw(HavenPanel.java:303)
at haven.HavenPanel.run(HavenPanel.java:549)
at java.lang.Thread.run(Thread.java:748)
-
Sany_CZ
- Posts: 56
- Joined: Tue Sep 20, 2011 11:44 pm
Re: Game Development: Garden Glyph
Wgat are you talking about? They just build upon existing system. Pots were here for quite some time._Gunnar wrote:Nerf to foraging? I'm not sure how I feel about this one..
-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Garden Glyph
Ah, I see you've been leaving display signs with broken gemstones around. Should be fixed now, I believe. I don't have one to test with, though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
romovs
- Posts: 1472
- Joined: Sun Sep 29, 2013 9:26 am
- Location: The Tabouret
Re: Game Development: Garden Glyph
Yeah works now. Thanks.
-
maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Game Development: Garden Glyph
possiably make it so you can't build them to close to walls.loftar wrote:Would be nice to fix them, but the question remains how to do so without either reintroducing their walljumping feature, or making it so that it may become impossible to get out of them without teleportation.SinJin wrote:I didn't see Great Hall door fix in your patch notes.
Oh! Cause it's not... fixed.
Like how claims can't be near other claims.
Administrator of CoS
game ideas
game ideas
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Garden Glyph
First though: Bad plan, that credo allows high-end curio, psy food and healing/symbel ingredient to be mass-farmed in high quality.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
spawningmink
- Under curfew
- Posts: 2629
- Joined: Wed Mar 26, 2014 7:19 pm
Re: Game Development: Garden Glyph
well you need to revamp it anyways as walljumps are still possible lmaoloftar wrote:Would be nice to fix them, but the question remains how to do so without either reintroducing their walljumping feature, or making it so that it may become impossible to get out of them without teleportation.SinJin wrote:I didn't see Great Hall door fix in your patch notes.
Oh! Cause it's not... fixed.
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
-
spawningmink
- Under curfew
- Posts: 2629
- Joined: Wed Mar 26, 2014 7:19 pm
Re: Game Development: Garden Glyph
EDIT: im silly
Last edited by spawningmink on Thu Oct 12, 2017 1:10 am, edited 1 time in total.
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy
-
_Gunnar
- Posts: 1430
- Joined: Thu Dec 22, 2011 1:15 pm
Re: Game Development: Garden Glyph
Read the notes - can now pot blood sterns, cavebulbs and bluebells...Sany_CZ wrote:Wgat are you talking about? They just build upon existing system. Pots were here for quite some time._Gunnar wrote:Nerf to foraging? I'm not sure how I feel about this one..
The fewer useful & unique things you can only get by foraging, the worse it is - whats the point in doing it at all past early game if it can be much more conveniently replicated by gardening, at a (much) higher quality?
The point is that foraging is something tedious that nearly any player can do, so I'd like it to stay relevant, since (hopefully) there are always new people starting the game.
edit: Granger gets what I mean, it seems.
Last edited by _Gunnar on Thu Oct 12, 2017 1:09 am, edited 1 time in total.
