Fireplace interaction zone

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Fireplace interaction zone

Post by MagicManICT »

After reading this:
Tanchist wrote:I read and I can't find my question asked by anyone before. If it was already asked and answered, sorry.
So, how do I use a fireplace? I build one, it looks like a dumb little round stone crown on the ground. I try to right-click it with a branch or log, the game shows me I will make a stack there. Then tells me that place is not fit for making a stack. I try to light it up with a flame, It does not take fire, it's like clicking with that flame on the ground.

What should I do to fuel then light up a fireplace?

Sorry, I got it. All I actually had to do was using mouse wheel to zoom in untill I see nothing from the environment around me and then click on the stone crown, not inside it. Ty for your patience.
It reminds me of an old request so that all area inside the fireplace should accept the input, not just the rocks. I don't remember if the request was here or back during Salem, can't find it in search, so going to restate it.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
User avatar
Amanda44
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Fireplace interaction zone

Post by Amanda44 »

Yeah, I agree.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
User avatar
Potjeh
Posts: 11825
Joined: Fri May 29, 2009 4:03 pm

Re: Fireplace interaction zone

Post by Potjeh »

+1
Image Bottleneck
User avatar
sMartins
Posts: 3440
Joined: Wed Nov 11, 2015 10:21 pm
Location: Italy

Re: Fireplace interaction zone

Post by sMartins »

Yeah ... I wanted to suggest this me too for a long time, I think the easier way is to require some branches other than stones, so when you build it for the first time already has some fuel in it and players can understand better how to add more.
Last edited by sMartins on Sun Oct 15, 2017 12:12 pm, edited 1 time in total.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
User avatar
MagicManICT
Posts: 18435
Joined: Tue Aug 17, 2010 1:47 am

Re: Fireplace interaction zone

Post by MagicManICT »

Maybe ghost branches so there's a visible cue that there is no fuel and one can see the hot ashes at the bottom. Those can be missed at a glance if there's fuel in the fireplace.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

Return to “Critique & Ideas”