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Vert
- Posts: 280
- Joined: Thu Nov 10, 2011 6:59 am
Re: Game Development: Blubber Chest
when i pave about 70% of the cellar with stone and go up, I cant go back inside the cellar again, it tells me that I need to dig the cellar out again. so I take a pickaxe, get 1 boulder out, and then i can enter back in again, but all the pavement that was in there is gone. thank god all of the other items say though.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Game Development: Blubber Chest
Should be fixed now.Vert wrote:when i pave about 70% of the cellar with stone and go up, I cant go back inside the cellar again, it tells me that I need to dig the cellar out again. so I take a pickaxe, get 1 boulder out, and then i can enter back in again, but all the pavement that was in there is gone. thank god all of the other items say though.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kupper
- Posts: 6
- Joined: Thu Mar 29, 2012 12:43 am
Re: Game Development: Blubber Chest
Stop finding bugs! I want to play and the server keep restarting =p
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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: Game Development: Blubber Chest
^ ^jorb wrote:Those would all be nice things.MagicManICT wrote:So this mean you're going to add "paving with boards" next to do custom floor colors, and add wall color changing, too?
Also if anyone has built a house inside a cellar already, i wonder what would happen if you build a mine hole inside the outer house as well as inner house, would the inner mine hole open a gateway to inner dimension?
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kupper
- Posts: 6
- Joined: Thu Mar 29, 2012 12:43 am
Re: Game Development: Blubber Chest
Do you guys use something like unit tests?
loftar wrote:Should be fixed now.Vert wrote:when i pave about 70% of the cellar with stone and go up, I cant go back inside the cellar again, it tells me that I need to dig the cellar out again. so I take a pickaxe, get 1 boulder out, and then i can enter back in again, but all the pavement that was in there is gone. thank god all of the other items say though.
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loftar
- Posts: 9096
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Re: Game Development: Blubber Chest
I find that the vast, vast majority of bugs are such that couldn't really be predicted with tests anyway.kupper wrote:Do you guys use something like unit tests?
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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kupper
- Posts: 6
- Joined: Thu Mar 29, 2012 12:43 am
Re: Game Development: Blubber Chest
Can I be over curious about HH tech stack and your pipeline? =Dloftar wrote:I find that the vast, vast majority of bugs are such that couldn't really be predicted with tests anyway.kupper wrote:Do you guys use something like unit tests?
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ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Game Development: Blubber Chest
Hey how about taking the next step and letting us use corpses as decoration:jorb wrote:[*] Added "Bone Chest", container.
viewtopic.php?f=48&t=58907
Venator
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Amanda44
- Posts: 6485
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Re: Game Development: Blubber Chest

Love the rattling bones sound it makes when you open and close it, nice touch guys!
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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CinderHeart
- Posts: 197
- Joined: Mon Aug 08, 2011 11:37 am
Re: Game Development: Blubber Chest
Reminds me of a Devitoismven wrote:Hey how about taking the next step and letting us use corpses as decoration:jorb wrote:[*] Added "Bone Chest", container.
viewtopic.php?f=48&t=58907
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