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ricky
- Posts: 1475
- Joined: Fri Apr 02, 2010 5:00 am
Re: Rattle-Tattle-Talisman - Equipable necklace
should act as a curio in the study when equipped. would be cool
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The only thing necessary for the triumph of evil is that good men do nothing.jorb wrote:Ideally the game should play itself.
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Rattle-Tattle-Talisman - Equipable necklace
Then that'd be like having slots #17 and 18... seems a bit OP to me.ricky wrote:should act as a curio in the study when equipped. would be cool
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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maze
- Posts: 2819
- Joined: Sat Mar 27, 2010 3:15 am
- Location: Canada
Re: Rattle-Tattle-Talisman - Equipable necklace
Give it slotting ability like clothing but instead only to slot bones and feather and junk.
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Rattle-Tattle-Talisman - Equipable necklace
Except Rattle-Tattle is fucking terrible as a curio so is ok.MagicManICT wrote:Then that'd be like having slots #17 and 18... seems a bit OP to me.ricky wrote:should act as a curio in the study when equipped. would be cool
Suck me good and hard thru my jorts