Pretty much this, the general consensus of what the perk was going to be (ala forager but with metal) that was first brought up as a joke somehow turned to reality.Massa wrote:Credos, for the amount of work put into them, should be less than passive perks, but active abilities instead.
I feel like these could open up a lot more being a "must have if you do X for stats + passive", and rather change peoples playstyles/allow new and alternative routes of gameplay to be taken if anything, like being able to use sledgehammers and smithy hammers as combat weapons after getting smithy credo
I like the butterflies though, here's hoping we get tons of variants with different effects in the future.



