Potionology

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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delsus
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Potionology

Post by delsus »

Hello,

After gemology, the logical following thing would be potionology.
Based on the same system, size and quality. (tiny-jotun / rough-brillant) but with other names fitting for potions.
They would give some small temporary buffs "like +2 STR for 5 minutes"

You would need for example spring water and different herbs (ones that preferably can't be gardened, so people would forage more)

Size would determine how potent is the buff and quality how long the buff lasts.

That's just an idea.
Tell me what you think :)
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svino
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Re: Potionology

Post by svino »

great idea actually, would give all those unusable silly berries/foragables some purpose
Adder1234
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Re: Potionology

Post by Adder1234 »

+1
But I feel that alchemy or something like that would be a better name
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MrPunchers
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Re: Potionology

Post by MrPunchers »

No.
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GustawoWegas
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Re: Potionology

Post by GustawoWegas »

How about not a shitty potions, but something that would combine farming with foraging.
For example - herbal teas, some could be made only with foraged herbs, some are mix of tea and wild herbs, some work better when hot, some when cold, special clay, wood, rock containers for different ones, etc.
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aikidragon
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Re: Potionology

Post by aikidragon »

GustawoWegas wrote:How about not a shitty potions, but something that would combine farming with foraging.
For example - herbal teas, some could be made only with foraged herbs, some are mix of tea and wild herbs, some work better when hot, some when cold, special clay, wood, rock containers for different ones, etc.
+1.
Concoctions, tinctures, herbal teas etc.
One example of effect for a drink: Reduce stamina drain per labor action by 20% for 10-15 minutes.
Or some variations of diverse and useful reductions and bonuses other that simply giving +3 str or other stuff like that.

I would greatly appreciate a system where brewing together different ingredients would yield different results based on the active bonus defined for the ingredient instead of predefined potions (look at elder scrolls for instance). Some other ingredients could act as catalyst for concoctions that require some waiting before the final product is finished.
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delsus
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Re: Potionology

Post by delsus »

In a recent patch, they hinted that they will add more liquids (like swamp water and such)
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Potjeh
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Re: Potionology

Post by Potjeh »

+1

How about Jaegermeister, crafted using 56 different herbs and spices? :P
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Onep
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Re: Potionology

Post by Onep »

There's definitely some opportunity there to delve into Alchemy.
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delsus
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Re: Potionology

Post by delsus »

It can be used to give spring water more uses ! :)

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