Having metal is all about how many smelters u got.
Under 20 and it wont really accumulate.
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DeadlyPencil
- Posts: 924
- Joined: Sat Nov 21, 2009 12:17 am
Re: Game Development: Smithy Butterfly
doubling smithing outputs sounds stupid. please change this one.
i hate when there are totally unrealistic stuff in games. how can u make 2 swords from the materials it takes to make 1?
why no make it say something like, "chance to salvage leftover materials", and you can randomly not use all ur materials, etc, if something requires 2 bars, maybe u get to keep 1 bar. but you still have to have 2 bars to start.
i hate when there are totally unrealistic stuff in games. how can u make 2 swords from the materials it takes to make 1?
why no make it say something like, "chance to salvage leftover materials", and you can randomly not use all ur materials, etc, if something requires 2 bars, maybe u get to keep 1 bar. but you still have to have 2 bars to start.
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T0ne
- Posts: 57
- Joined: Thu Apr 21, 2011 1:06 am
Re: Game Development: Smithy Butterfly
Instead of double output why not have the output quality be increased by a random (or not so random) percent? Maybe something between 5-10% bonus quality or could scale off some meaningful related stat. Seems more realistic as you would expect a master blacksmith to produce the best quality goods.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Game Development: Smithy Butterfly
Please only after increasing iron bars quality through the wrought cycle had been removed.T0ne wrote:Instead of double output why not have the output quality be increased by a random (or not so random) percent? Maybe something between 5-10% bonus quality or could scale off some meaningful related stat. Seems more realistic as you would expect a master blacksmith to produce the best quality goods.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Onep
- Posts: 2530
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- Location: Walwus
Re: Game Development: Smithy Butterfly
You can always think of the double bonus as finding use for leftovers and as they accumulate you're finally able to make an extra.
Also crafting a sword in 5 seconds isn't real either bro. Muh realism is a slippery slope, and completely arbitrary.
Also crafting a sword in 5 seconds isn't real either bro. Muh realism is a slippery slope, and completely arbitrary.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Smithy Butterfly
Can someone tell me where you find the new butterfly? Is it a specific biome? I've looked everywhere and I haven't seen any.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
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Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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DaniAngione
- Posts: 1791
- Joined: Sun Dec 18, 2011 12:22 am
- Location: The Hearthlands
Re: Game Development: Smithy Butterfly
I've seen several in that forest terrain that looks orange on the map, the one that looks dark red and then have seen one once at the yellow grassy plains (the one with Tea and Planewood) although it was close to one of the aforementioned forests so it might have been from there.Amanda44 wrote:Can someone tell me where you find the new butterfly? Is it a specific biome? I've looked everywhere and I haven't seen any.
Last edited by DaniAngione on Sun Oct 29, 2017 11:59 pm, edited 1 time in total.
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Slurmp
- Posts: 22
- Joined: Sat Apr 22, 2017 10:05 pm
Re: Game Development: Smithy Butterfly
Butterflies spawn on cloud range as well
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Amanda44
- Posts: 6485
- Joined: Wed Sep 28, 2011 12:13 pm
Re: Game Development: Smithy Butterfly
Brilliant, thanks ... fingers crossed I get one now I know where to look. 
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Game Development: Smithy Butterfly
No patch tonight 'cause reasons. Aiming for next week!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose

