Please give us combat stat caps in the new world

General discussion and socializing.
User avatar
Onep
Posts: 2530
Joined: Sat Nov 02, 2013 8:59 pm
Location: Walwus

Re: Please give us combat stat caps in the new world

Post by Onep »

I'm not really sure how I entirely feel on stat caps. Part of me likes it for the catch up, but I do recognize why a lot of people loathe them.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”

An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
ctopolon3
Posts: 488
Joined: Mon Nov 23, 2015 10:22 am

Re: Please give us combat stat caps in the new world

Post by ctopolon3 »

problem is: 1% of players abuse game mechanics (alting/botting) and them mostly griefing and low chance to deff from them

p.s.
pick all rare resources at one spawn time = have alt on each source (faster than run from 1 to another)
alt with 1000charisma - easest than 1000cha friend
scripted clients against unscripted = very fair
Necrisha
Posts: 211
Joined: Sat May 27, 2017 7:40 am

Re: Please give us combat stat caps in the new world

Post by Necrisha »

Perhaps once a player's stat has passed the highest findable natural quality the stat progression should be slowed exponentially? It's still possible to go higher, but switching from a linear to exponential cost to do so would definately slow stat growth I think...
User avatar
CTheRain
Posts: 151
Joined: Wed Nov 05, 2014 7:30 am

Re: Please give us combat stat caps in the new world

Post by CTheRain »

Stat caps would be ideal especially for casuals like myself now... The credos would work well for stat caps if it allowed you to go over the cap limit. I just wish you could gain attributes by actions too but slower than eating. IDC about the bot problem. The games direction shouldn't tiptoe around bots like an easily triggered relative. Just go with Wildcards or Facepunches policy. If you bot/cheat village nuke and account banned. "Muh subscription numbers" I think salt and icicles should be renamed and be rare drops from all animals or locked behind troll fortresses in the mountains or underground where knolls have made a camp. Just somewhere that can't be commercially owned by the nearest mega village.
Last edited by CTheRain on Thu Nov 02, 2017 12:54 pm, edited 1 time in total.
We buy things we don't need with money we don't have to impress people we don't like.
User avatar
LadyGoo
Posts: 2767
Joined: Sat Jul 09, 2011 9:06 am

Re: Please give us combat stat caps in the new world

Post by LadyGoo »

CTheRain wrote:Stat caps would be ideal especially for casuals like myself now...
Then? What happens when you reach the cap? We have already had the stat caps, but it did not do much in terms of enhancing PvP, creating new factions and etc. Moreover, it hurt industry and trades.
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN

Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM

W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
User avatar
CTheRain
Posts: 151
Joined: Wed Nov 05, 2014 7:30 am

Re: Please give us combat stat caps in the new world

Post by CTheRain »

LadyGoo wrote:
CTheRain wrote:Stat caps would be ideal especially for casuals like myself now...
Then? What happens when you reach the cap? We have already had the stat caps, but it did not do much in terms of enhancing PvP, creating new factions and etc. Moreover, it hurt industry and trades.
The stat cap should be harder to achieve (old tibia leveling of harder) for each attribute. While smithing/mining/combat/etcetc should be easier to accomplish with lower attributes and skills. In terms of combat I have no idea with PVP. Can't really counter a zerg in any game on the market unless you make AOEs readily available and FF a thing.
We buy things we don't need with money we don't have to impress people we don't like.
User avatar
Amanda44
Posts: 6485
Joined: Wed Sep 28, 2011 12:13 pm

Re: Please give us combat stat caps in the new world

Post by Amanda44 »

Personally I do think there should be combat stat caps, I think when they were brought in before they were just far too low, 300 wasn't it? Which is easily obtainable in a very short time for factions.

I also agree with others in that both credos and crafting could be used to 'push' past the stat cap to a reasonable degree but the stats we are seeing in the game atm are just ridiculous and totally demotivating to pvp players wanting to return or begin at this stage of the world, obviously the same will always continue to apply in any world and make a permanent world impossible to achieve with any satisfactory amount of players.
Koru wrote:
It is like in Lord of the Flies, nobody controlls what is going on in the hearthlands, those weaker and with conscience are just fucked.
Avatar made by Jordan.
Animal lovers - Show us your pets! - viewtopic.php?f=40&t=44444#p577254
ven
Posts: 1120
Joined: Tue Feb 09, 2016 12:17 am

Re: Please give us combat stat caps in the new world

Post by ven »

Jorb already stated he's not very willing to reimplement caps. I don't think changes exclusively in the progression rate solve the problem though, at least if the goal is a permanent world, since they would just delay the inevitable.
Venator
User avatar
Potjeh
Posts: 11824
Joined: Fri May 29, 2009 4:03 pm

Re: Please give us combat stat caps in the new world

Post by Potjeh »

I'll never understand what the fuck he sees in infinite stat grind.
Image Bottleneck
User avatar
maze
Posts: 2819
Joined: Sat Mar 27, 2010 3:15 am
Location: Canada

Re: Please give us combat stat caps in the new world

Post by maze »

Don't understand why people keep looking over the fact that things can be added to the game.
Stats don't have to be the only way to level a player.

We have Villages and kingdoms.
Make it so people will want to work together inorder to get stats.

We have quality on things & creedos.
We can have a hole slew of things added in to support new types progression in stats then just player stat boosting.
Administrator of CoS
game ideas

Return to “The Inn of Brodgar”