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Nobody
- Posts: 194
- Joined: Fri Jan 22, 2010 2:30 am
Re: Game Development: I was a Highwayman
Cant travel if you hold something in hands, log or chest for example. Will you add this feature? It was comfy to travel via crossroads with a boat in hands, and it would be great to have this opportunity bcause its a big problem with carts right now.
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niltrias
- Posts: 1559
- Joined: Sat May 30, 2009 10:19 am
Re: Game Development: I was a Highwayman
Seems a bit rough (Why do milestones block carts? That just seems...annoying) but overall Im applauding. Especially for the later developments that Jorb was pondering earlier in the thread. Much, much better than teleporting around, I think.
Maybe we could turn on a "march mode" that gives TW while increasing speed 25-50%? No special view, just really zipping along these roads.
This also might make trailside inns possible, if people felt they could put up alcohol for sale in stalls in this far future HnH world.
Maybe we could turn on a "march mode" that gives TW while increasing speed 25-50%? No special view, just really zipping along these roads.
This also might make trailside inns possible, if people felt they could put up alcohol for sale in stalls in this far future HnH world.
<Marcher Lord>
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
Dogs! Oh god, please give us DOGS!
There are those who press on with the ardor of beer, and those who are faint with thirst.
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Cicious
- Posts: 65
- Joined: Thu Mar 18, 2010 6:57 pm
- Location: Down the river, to the left then up the waterfall, then after 1000 tiles, to the right.
Re: Game Development: I was a Highwayman
So that actual use of these milestones is that your character automaticly walks to the place you set up the road? Like an auto-mover or something, besides does this makes you faster when you carry stuff?
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PhaedrothSP
- Posts: 544
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Re: Game Development: I was a Highwayman
Highwayman coat/hat please?
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Game Development: I was a Highwayman
Awesome. But even better would be navigational buoys, for easy river navigation.
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g1real
- Posts: 881
- Joined: Sun Aug 09, 2009 10:30 am
- Location: You are now breathing manually.
Re: Game Development: I was a Highwayman
What we need now is a way to set your destination of some sorts so you could get crossroads and the like.
loftar: The inner chaos of the Jorbian mind is hard to conceal. 
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Gauteamus
- Posts: 858
- Joined: Fri May 29, 2009 7:16 pm
Re: Game Development: I was a Highwayman
This can already be done, just make two trails on the same set of milestones, one branching east, and the other west in the crossroad.g1real wrote:What we need now is a way to set your destination of some sorts so you could get crossroads and the like.
Two small points (and I have not really tested this thoroughly):
1. the terminal milestone in a trail can not be used as a starting point to walk the trail. (Maybe if you build a new "initial obelisk" at the terminus?)
2. It would be nice to have the option to remove obsolete trails, test trails, or grief trails that someone spammed your network with.
(I am assuming that established trail routes are visible to all, and not "private")
Maybe make it so that only the founder of a trail can delete it, while others only can "mute" trails they are not interested in?
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danath
- Posts: 93
- Joined: Tue Feb 02, 2010 10:53 pm
Re: Game Development: I was a Highwayman
Oh joyjorb wrote:The cart now squishes small animals.
Any chance to make this "go from A to B" transformed in "Pave from A to B"?
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Game Development: I was a Highwayman
sounds cool
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Jackard
- Posts: 8849
- Joined: Sun Jul 12, 2009 6:07 am
- Location: fucking curios how do they work
Re: Game Development: I was a Highwayman
Wait, milestones have bounding boxes? I pictured them as being short rocks you can walk over, not white pillars...
“A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.”