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donatas
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If Haven & Hearth was as a download file how big would it be
Let's say you can download haven and hearth like any other popular mmos do as a game file, not as a launcher which is what it currently is I suppose. How big would the download file would be? This would be including all of the game world map, to which I assume well up to 1GB or over.
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jordancoles
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Re: If Haven & Hearth was as a download file how big would i
OP I think that you're a little bit retarded. Not for this post but just like, in general.
And I'm really not sure why.. I can't put my finger on the reason just yet
And I'm really not sure why.. I can't put my finger on the reason just yet
Last edited by jordancoles on Sun Nov 05, 2017 12:37 am, edited 1 time in total.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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dafels
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Re: If Haven & Hearth was as a download file how big would i
hey man, be nicejordancoles wrote:OP I think that you're a little bit retarded, not for this post but just like, in general
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jordancoles
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Re: If Haven & Hearth was as a download file how big would i
Okay you're right.dafels wrote:hey man, be nicejordancoles wrote:OP I think that you're a little bit retarded, not for this post but just like, in general
I'm sorry Davis
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MagicManICT
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Re: If Haven & Hearth was as a download file how big would i
If you want to be technical, most MMOs you download as a launcher and then the game installs from the launcher. I think this is what jordan is referring to.
Now, if it were a single .zip file/installation package and actually installed from the launcher instead of loading dynamically while running, it'd be a few hundred MB at most. The Amber client is only 44MB. However, this doesn't contain all the graphics and other resource files, which are still cached dynamically after the game is launched and running.
Now, if it were a single .zip file/installation package and actually installed from the launcher instead of loading dynamically while running, it'd be a few hundred MB at most. The Amber client is only 44MB. However, this doesn't contain all the graphics and other resource files, which are still cached dynamically after the game is launched and running.
dafels wrote:hey man, be nicejordancoles wrote:OP I think that you're a little bit retarded, not for this post but just like, in general
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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shubla
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Re: If Haven & Hearth was as a download file how big would i
He wants to download whole world map, which would probably take a lot of space. Of course it would still have to be updated real-time like it currently is and there wouldnt be any benefit in downloading it.MagicManICT wrote:If you want to be technical, most MMOs you download as a launcher and then the game installs from the launcher. I think this is what jordan is referring to.
Now, if it were a single .zip file/installation package and actually installed from the launcher instead of loading dynamically while running, it'd be a few hundred MB at most. The Amber client is only 44MB. However, this doesn't contain all the graphics and other resource files, which are still cached dynamically after the game is launched and running.
dafels wrote:hey man, be nicejordancoles wrote:OP I think that you're a little bit retarded, not for this post but just like, in general

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MagicManICT
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Re: If Haven & Hearth was as a download file how big would i
That's assuming they'd be willing to serve us the whole map at once, and you're correct in that the map requires updating constantly because of terraforming. Makes the whole exercise a moot point.shubla wrote:Of course it would still have to be updated real-time like it currently is and there wouldnt be any benefit in downloading it.
But just for the excuse to exercise my brain...
The current world size measures 5x5 supergrids (25000x25000 tiles). Let's call each map 100 kb for simplicity sake*. That's 6.25 x 10^10 kb.
10^10 kb = 10^7 Mb = 10^4 GB = 10 TB. That's 62.5 TB. I'm not figuring in the "border" maps you can see but can't actually enter.
*Actual files are .png that have some compression, and are somewhere between 10-70kb IIRC... been a while since I've dug out the cached maps, though, so may be wrong
(Assuming I'm doing my math right... I've double checked it, and don't see any errors... still seems ridiculously large, and feels like I've added too many zeros...)
Last edited by MagicManICT on Mon Nov 06, 2017 7:55 am, edited 1 time in total.
Reason: Realized my math error. Typical engineering error... added wrong number of zeroes.
Reason: Realized my math error. Typical engineering error... added wrong number of zeroes.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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Granger
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Re: If Haven & Hearth was as a download file how big would i
I think you're off with that.MagicManICT wrote:The current world size measures 5x5 supergrids (25000x25000 tiles). Let's call each map 100 kb for simplicity sake*. That's 6.25 x 10^10 kb.
10^10 kb = 10^7 Mb = 10^4 GB = 10 TB. That's 62.5 TB. I'm not figuring in the "border" maps you can see but can't actually enter.
5 supergrids² game world = 25000² tiles * 6 levels (ground and 5 underground)
Last time I looked the tile type was encoded in a byte, I guess elevation for the ground level also needs something (let's say a word, 2 bytes), that would be 25000²*8 (6 levels 1 byte tile type + 2 bytes for surface elevation) = 5,000,000,000 bytes (or 5GB in hard drive manufacturer terms).
That is quite manageable.
Then we need to encode the objects. Let's say we encode it relative to the minimap: a word each for x, y and type, a byte for rotation, a byte for size/growth stage for trees and crops/health for destructables, a word (on average over all, this may be on the high side) for modifyable material type: let's call it 10 bytes per object (for a default, persistent object, ignoring the attached lists for container/stockpile contents and similar stuff). Let's say further that every 50st tile is populated on average (over all levels, more on the surface and way less underground) with something, then we'll have another 25000²*6/50*10 = 750,000,000 bytes (or 750MB in hard drive manufacturer measurement), add some uncertainty and call it a GB. Also quite manageable.
Then we need to account for inventory contents for containers, pocket universes for houses and their contents, timers on the stuff that needs it, and whatnot. Let's say it's an old world and the people have been busy: double the amount needed.
Then we're at a ballpark of 16GB - which would fit into a normal root server without problems (your some-TB most likely wouldn't as of lacking disk space).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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DDDsDD999
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Re: If Haven & Hearth was as a download file how big would i
idk dude, probably pretty big, like a MB? Maybe 2 MB?





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maze
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Re: If Haven & Hearth was as a download file how big would i
Heard it was about 1bit
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